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@crazyriddler crazyriddler released this 05 Nov 11:42
· 3 commits to main since this release

1.0.25 (2026-11)

Fixes

  • 3D sound (Halo, Grand Theft Auto San Andreas and every game with
    positional effects and voices): muffled, smeared and too quiet. The
    console's HRTF filters, the head-related responses DirectSound loads
    for 3D voices, come as sign-and-magnitude bytes; they were read as two's
    complement, so a small negative tap (0x81, -1) became -127 and each
    response turned to noise across its 31 taps. Each was then divided by
    the sum of its taps' sizes, which left 3D voices 8 to 10 dB under the
    rest of the mix (dialogue among them). The taps are read as the
    hardware reads them and weighed as it does: the frontal response passes
    speech at about unity, and the sides show the head's shadow and the
    ear's resonance as they should. Savestates from before are converted as
    they load.