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Prince of Persia: The Two Thrones on AMD graphics cards: the screen
filled with blocks of other images over the menus and the game. Its glow
shrinks the frame through targets down to 10x7 and samples them before
all of them are drawn; an image read before anything wrote it held the
memory's leftovers, which NVIDIA's drivers clear and AMD's don't. Such an
image now reads as zeros (a depth buffer as its far plane) on every GPU.