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Navigation & Keymaps
crisprintsstuff edited this page Nov 5, 2026
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OxyBrush offers intuitive camera navigation, tablet pen integration, and fully customizable hotkeys. You can use the default navigation scheme or switch to popular DCC presets like Blender or Maya.
| Action | Mouse / Pen Shortcut | Description |
|---|---|---|
| Orbit Camera | Right-click + Drag (or Alt + Left-click + Drag) | Rotates the camera around the current orbit pivot point. |
| Pan Camera | Middle-click + Drag (or Shift + Right-click + Drag) | Translates the camera horizontally and vertically. |
| Zoom / Dolly | Scroll Wheel (or Ctrl + Right-click + Drag) | Zooms camera closer to or farther from the focal point. |
| Snap Camera |
NumPad 1 / 3 / 7 (or Alt-release near axis)
|
Snaps camera to Front (1), Right (3), or Top (7) orthographic views. |
| Frame Mesh |
F (when not resizing brush) or . (NumPad Period) |
Centers and frames the active mesh in the viewport. |
If you are accustomed to Blender, Maya, or ZBrush:
- Open Settings > Keymap Preferences.
- Select the Blender / Standard DCC preset.
- In this mode:
-
Orbit: Middle Mouse Button (
MMB) + Drag -
Pan:
Shift+MMB+ Drag -
Zoom:
Ctrl+MMB+ Drag or Mouse Wheel -
Snap View:
Alt+MMB+ Drag
-
Orbit: Middle Mouse Button (
OxyBrush natively supports Wacom, Huion, XP-Pen, and Apple Pencil (via Sidecar) with full pressure sensitivity for both brush radius and deformation strength.
- Stylus Tip: Normal click (Sculpt stroke).
- Lower Barrel Button: Right-click (Orbit viewport) or Middle-click.
-
Upper Barrel Button:
CtrlorAlt(Invert stroke or engage Masking). - Tablet Properties Tip: In your tablet driver settings, ensure Windows Ink is enabled on Windows if experiencing cursor jumping, or enable "Use Native Stylus Events" in Settings > Input.
| Hotkey | Action |
|---|---|
Ctrl + N |
New Scene / Project |
Ctrl + O |
Open Project (.oxy) |
Ctrl + S |
Save Project |
Ctrl + Shift + S |
Save As |
Ctrl + Z |
Undo |
Ctrl + Y / Ctrl + Shift + Z
|
Redo |
Space |
Quick Radial Pie Menu / Tool HUD |
Tab |
Toggle Fullscreen / Minimal Viewport Mode |
| Hotkey | Action |
|---|---|
F |
Interactive Brush Radius (hold and move mouse, click to confirm) |
Shift + F |
Interactive Brush Strength / Intensity |
[ / ]
|
Decrease / Increase brush radius step by step |
Alt (hold) |
Invert brush action (e.g., carve instead of add, pinch instead of inflate) |
Shift (hold) |
Temporary Smooth brush (smooths active deformation while held) |
Ctrl (hold) |
Temporary Masking brush (paints mask values) |
Ctrl + Alt (hold) |
Unmasking brush (erases painted mask) |
| Hotkey | Brush |
|---|---|
1 |
Draw Brush |
2 or C
|
Clay Brush |
3 |
Clay Strips Brush |
4 or S
|
Smooth Brush |
5 or I
|
Inflate Brush |
6 or G
|
Grab Brush |
7 |
Flatten Brush |
8 or P
|
Pinch Brush |
9 or Shift + C
|
Crease Brush |
0 |
Layer Brush |
K |
Snake Hook Brush |
T |
Transform Gizmo |
| Hotkey | Action |
|---|---|
X |
Toggle Mirror Symmetry (X-axis) |
D |
Step Up one subdivision level |
Shift + D |
Step Down one subdivision level |
Ctrl + D |
Add new Multires subdivision level |
Ctrl + R |
Trigger Voxel Remesh |
Ctrl + A |
Invert Mask |
Ctrl + Shift + A |
Clear Mask |
Ctrl + W |
Convert current mask to a new Face Group |
H |
Hide masked vertices |
Alt + H |
Unhide all vertices |
To configure custom shortcuts:
- Navigate to Edit > Preferences > Keymap (or press
Ctrl + ,). - Type any command name in the filter bar (e.g., "Remesh", "Smooth", "Camera").
- Click on the key assignment box and press the new shortcut combination on your keyboard or tablet.
- OxyBrush will automatically highlight conflicts if the key is already in use.
- Click Save User Keymap to persist your preferences. Custom keymaps are saved as JSON in your local configuration directory (
~/.config/oxybrush/keymaps.jsonon Linux,%APPDATA%\oxybrush\keymaps.jsonon Windows).
OxyBrush is an open-source multiresolution digital sculpting tool written in pure Rust with wgpu. Visit the GitHub repository or download the latest version from Releases.
Getting Started
Sculpting & Workflow
- Sculpting & Brushes
- Subdivision Levels
- Topology & Remeshing
- Masking & Face Groups
- Posing & Transform Gizmo
- Vertex Color & Materials
Scripting & Extensibility
Pipeline & Production