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Heavy Weapon 1.0.1

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@crusader290 crusader290 released this 10 Nov 21:15

The intro and story movies now play, and the window sizes itself to your screen.

Game data is not included. You need your own copy of Heavy Weapon Deluxe (for example from Steam). Copy its data, Fonts, Images, Music and Sounds folders next to the program, or run it with --data "<path to your install>".

Downloads

File For
HeavyWeapon-1.0.1-windows-x64.zip Windows 10/11, 64-bit. Self-contained (includes the Visual C++ runtime DLLs).
HeavyWeapon-1.0.1-linux-x64.zip 64-bit Linux with glibc 2.36 or newer (Debian 12, Ubuntu 23.04, Fedora 37 or later), OpenGL, X11 or Wayland. SDL3 and libopenmpt are built in.

Unzip, add your game data, and run heavyweapon.exe / ./heavyweapon. README.txt in the zip has the details.

What's new

  • Intro and story cutscenes: intro.swf plays at startup, middle.swf after mission 9 and final.swf after mission 19, as in the original, with the original music cues. They run on the native Flash runtime of the Tanks recomp. The movies are read from your game data. Enter, Esc or a click skips them.
  • Window size: the window now opens at the largest half-step multiple of 640×480 that fits 90% of your desktop (for example 1.5× on 1920×1080, 2.5× on 2560×1440). It keeps 4:3 when you resize it, and F11 toggles fullscreen. --scale accepts fractions such as 1.5, and --size WxH sets an exact size.
  • The example mods are no longer shipped. Mod support itself is unchanged (docs/MODDING.md).
  • If no game data is found, the game shows an error box instead of a black window.

Known limitations

  • The boss warning shows the red pulse and siren only. The original's hazard stripes, boss picture and briefing text aren't drawn yet.
  • Gamepads and touch screens were only tested through mappings, not on real hardware.

Credits

Based on the PS Vita port by Chillaxhson. It uses SDL3, libopenmpt, Lua, tinyxml2, and the Tanks recomp's Flash runtime (forked from IsaacRecomp) with PlutoVG; their licenses are in LICENSES/ in each zip.

Heavy Weapon Deluxe is © 2005 PopCap Games, Inc. / Electronic Arts. This is an unofficial fan port, not affiliated with or endorsed by them.

Heavy Weapon 1.0.0

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@crusader290 crusader290 released this 10 Nov 08:45

The first release of the native Windows x64 and Linux x64 port of Heavy Weapon Deluxe.

Game data is not included. You need your own copy of Heavy Weapon Deluxe (for example from Steam). Copy its data, Fonts, Images, Music and Sounds folders next to the program, or run it with --data "<path to your install>".

Downloads

File For
HeavyWeapon-1.0.0-windows-x64.zip Windows 10/11, 64-bit. Self-contained (includes the Visual C++ runtime DLLs).
HeavyWeapon-1.0.0-linux-x64.zip 64-bit Linux with glibc 2.36 or newer (Debian 12, Ubuntu 23.04, Fedora 37 or later), OpenGL, X11 or Wayland. SDL3 and libopenmpt are built in.

Unzip, add your game data, and run heavyweapon.exe / ./heavyweapon. README.txt in the zip has the details.

What's in it

  • The full game: all 19 campaign missions with their bosses, the Armory, and Survival mode with its own backdrop.
  • The full soundtrack: AtomicTank.mo3 plays through libopenmpt, with the original's cues: menu theme, mission theme, boss theme after the siren warning, debriefing and game-over themes, and cross-fades between them.
  • Scenery animations: yetis, igloos, cows, oil rigs, posters and more, each in its own region, nukable as in the original.
  • Controls: drive with A/D, aim with the mouse, or play twin-stick on a gamepad. Prompts use Xbox button names by default, or the original PlayStation names (buttons=playstation in settings.ini).
  • Mods: Lua scripts can add pickups, abilities and projectiles, tweak the original power-ups, and replace any game file. See docs/MODDING.md in the zip, and try the included examples/mods/PlasmaDemo (F: plasma bolts, G: airstrike).

Known limitations

  • The boss warning shows the red pulse and siren only. The original's hazard stripes, boss picture and briefing text aren't drawn yet.
  • The Flash intro and story cutscenes aren't implemented.
  • Gamepads and touch screens were only tested through mappings, not on real hardware.

Credits

Based on the PS Vita port by Chillaxhson. It uses SDL3, libopenmpt, Lua and tinyxml2; their licenses are in LICENSES/ in each zip.

Heavy Weapon Deluxe is © 2005 PopCap Games, Inc. / Electronic Arts. This is an unofficial fan port, not affiliated with or endorsed by them.