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ACM-VR 0.30.7

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@cyberheater cyberheater released this 04 Nov 23:47
2d00288

Changes since 0.30.6:

  • Launcher: if the game is set to "Run as administrator" (error 740), the launcher now restarts itself as administrator and starts the game, after one Windows prompt. If that is declined, the error message explains which setting to untick.

Includes everything from 0.30.6 (gun follows wrist twist, Smooth turning option in the launcher).

Install: unzip and copy the ACMVR folder into the game folder, then run ACMVR\acmvr_launcher.exe.

ACM-VR 0.30.6

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@cyberheater cyberheater released this 04 Nov 23:35
f8ada66

Changes since 0.30.3:

  • The gun and right hand now turn with your wrist twist, the same way the scanner does (set [Arms] GunFollowsWristTwist=0 to keep the gun level).
  • Launcher: new Smooth turning option.
  • Log line showing how far the right hand is moved to reach the controller (arm-reach check).

Install: unzip and copy the ACMVR folder into the game folder, then run ACMVR\acmvr_launcher.exe.

ACM-VR 0.30.3

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@cyberheater cyberheater released this 04 Nov 23:02

VR mod for Aliens: Colonial Marines (Steam). Extract the ACMVR folder into ...\steamapps\common\Aliens Colonial Marines\ and set the Steam launch options as described in the README. Turn the Steam overlay off for this game.

What's new since 0.29.9

  • Smoother: the game now makes exactly one frame per headset refresh (FrameCapRatio=1.0), which removes judder when moving or turning.
  • Fresh installs just work: the launcher sets the game's own settings for VR on every start (removes the 62 fps cap; turns off depth of field, light shafts, distortion, lens flares, bloom and film grain), with a backup of PecanEngine.ini.
  • Quest 3 fix: the view now fits headsets that see further down than up (fixes the fish-eye look).
  • Walk where you look, a smaller HUD, and a lower, smaller objectives panel.
  • Gun tilt per controller type: calibrate in the headset and it's saved for that controller (useful for Valve Index).
  • TAA no longer switches itself off after short sessions.
  • Crash fix when getting into the power loader.
  • Alternate-eye rendering removed.
  • New tools: acmvr_height.exe (measures headset height) and acmvr_floorfix.exe (sets SteamVR's floor from a controller laid on the floor).

Includes DXVK (zlib licence) and OpenVR (BSD 3-clause licence) runtime files.

ACM-VR 0.30.1

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@cyberheater cyberheater released this 03 Nov 18:55
Launcher: set the game's own settings for VR on every start

A fresh install caps the game at 62 fps (bSmoothFrameRate) and turns on
screen effects that break with two eyes side by side (light shafts, depth of
field, distortion, lens flares, bloom), which showed as double vision and
mixed-up halves in each eye. The launcher now sets these in PecanEngine.ini,
with a backup the first time. [Launcher] TuneGameSettings=0 turns it off.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SBxYKPTi4Lf5YWd2yxy9yJ

ACM-VR 0.29.9.

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@cyberheater cyberheater released this 03 Nov 08:21
ACM-VR 0.29.9: PCVR mod for Aliens: Colonial Marines

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SBxYKPTi4Lf5YWd2yxy9yJ