Skip to content
This repository has been archived by the owner on Mar 6, 2022. It is now read-only.
/ f2bgl Public archive

Fade To Black engine reimplementation (SDL, OpenGL)

Notifications You must be signed in to change notification settings

cyxx/f2bgl

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

f2bgl README
Release version: 0.3.1
-------------------------------------------------------------------------------


About:
------

f2bgl is a re-implementation of the engine used in the game Fade To Black
made by Delphine Software and released in 1995.


Running:
--------

You will need the original files of the PC release or PC demo.

By default, the program will try to load the game data files from the current
directory. The expected directory structure is :

	DELPHINE.INI
	TRIGO.DAT    - optional
	DATA/
	DATA/DRIVERS/
	DATA/SOUND/
	INSTDATA/    - optional
	TEXT/        - not present with demo version
	VOICE/       - not present with demo version

Defaults can be changed using command line switches :

    Usage: f2b [OPTIONS]...
    --datapath=PATH             Path to data files (default '.')
    --language=EN|FR|GR|SP|IT   Language files to use (default 'EN')
    --playdemo                  Use inputs from .DEM files
    --level=NUM                 Start at level NUM
    --voice=EN|FR|GR            Voice files (default 'EN')
    --subtitles                 Display cutscene subtitles
    --savepath=PATH             Path to save files (default '.')
    --fullscreen                Fullscreen display (stretched)
    --fov=DEG                   Field of vision in degrees (75-130)
    --soundfont=FILE            SoundFont (.sf2) file for music
    --texturefilter=FILTER      Texture filter (default 'linear')
    --texturescaler=NAME        Texture scaler (default 'scale2x')
    --mouse                     Enable mouse controls
    --no-fog                    Disable fog rendering
    --no-gouraud                Disable gouraud shading


Controls:
---------

The game can be played using a joystick, a gamepad or the keyboard.
Key mappings can be changed by editing the file 'controls.cfg'.

In-game keys (default) :

    Arrow Keys     move Conrad
    Alt / V        toggle gun mode
    Shift          walk (or steps)
    Ctrl / B       shoot
    Enter          reload gun
    Space          activate (or shoot)
    Tab            change inventory category
    Escape         save/load menu
    I              inventory menu
    J              jump
    U              use current item
    1 .. 5         use item #
    T              take screenshot
    S              save game state
    L              load game state
    + and -        change game state save slot
    F1             toggle fog on/off
    F2             toggle flat/gouraud shading


Credits:
--------

Delphine Software for creating the game.


Contact:
--------

Gregory Montoir, cyx@users.sourceforge.net

About

Fade To Black engine reimplementation (SDL, OpenGL)

Topics

Resources

Stars

Watchers

Forks

Packages

No packages published