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f2bgl README Release version: 0.3.1 ------------------------------------------------------------------------------- About: ------ f2bgl is a re-implementation of the engine used in the game Fade To Black made by Delphine Software and released in 1995. Running: -------- You will need the original files of the PC release or PC demo. By default, the program will try to load the game data files from the current directory. The expected directory structure is : DELPHINE.INI TRIGO.DAT - optional DATA/ DATA/DRIVERS/ DATA/SOUND/ INSTDATA/ - optional TEXT/ - not present with demo version VOICE/ - not present with demo version Defaults can be changed using command line switches : Usage: f2b [OPTIONS]... --datapath=PATH Path to data files (default '.') --language=EN|FR|GR|SP|IT Language files to use (default 'EN') --playdemo Use inputs from .DEM files --level=NUM Start at level NUM --voice=EN|FR|GR Voice files (default 'EN') --subtitles Display cutscene subtitles --savepath=PATH Path to save files (default '.') --fullscreen Fullscreen display (stretched) --fov=DEG Field of vision in degrees (75-130) --soundfont=FILE SoundFont (.sf2) file for music --texturefilter=FILTER Texture filter (default 'linear') --texturescaler=NAME Texture scaler (default 'scale2x') --mouse Enable mouse controls --no-fog Disable fog rendering --no-gouraud Disable gouraud shading Controls: --------- The game can be played using a joystick, a gamepad or the keyboard. Key mappings can be changed by editing the file 'controls.cfg'. In-game keys (default) : Arrow Keys move Conrad Alt / V toggle gun mode Shift walk (or steps) Ctrl / B shoot Enter reload gun Space activate (or shoot) Tab change inventory category Escape save/load menu I inventory menu J jump U use current item 1 .. 5 use item # T take screenshot S save game state L load game state + and - change game state save slot F1 toggle fog on/off F2 toggle flat/gouraud shading Credits: -------- Delphine Software for creating the game. Contact: -------- Gregory Montoir, cyx@users.sourceforge.net
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Fade To Black engine reimplementation (SDL, OpenGL)
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