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Releases: dacotin2/SubnautiCraft
Releases · dacotin2/SubnautiCraft
Release list
SubnautiCraft 0.3.0
Play Subnautica as Steve: Minecraft inside Subnautica.
What's new in 0.3.0
- All Subnautica tools work in Steve's hand. The hidden diver holds the real tool, and right click uses it: stasis rifle, propulsion and repulsion cannons, laser cutter, habitat builder, and more. The middle mouse button does a tool's secondary action.
- The repair tool welds damaged vehicles and hulls.
- The survival knife is an iron sword.
- The thermoblade is an iron sword with Fire Aspect.
- Batteries.
- A tool's charge shows as its durability bar, and what the real tool spends in Subnautica is reflected there.
- Press R with a tool in hand to open the battery screen. Put a fresh battery in to recharge it.
- Dig Subnautica's terrain.
- Mine the seafloor or a rock face. An invisible block standing for the terrain there (sand, gravel, stone, blackstone near lava) is mined like that block and drops it.
- Subnautica's terrain then loses that cube for real, both its shape and its collision. Dug holes are kept with the save.
- TNT and creepers blast round holes in Subnautica's terrain. Turn this off with
ExplosionsDigTerrain. - No more cut-off edges when turning fast. Minecraft draws its world with a margin around the screen. Adjust it with
Overscan. - Fixes:
- The mod no longer fails to load if one of its patches can't apply. Only that feature is disabled, and the log says which.
- "Subnautica items" show a proper model before their icons are made.
Downloads
subnauticraft-0.3.0.jar: the Minecraft mod. Put it in your Minecraft instance'smodsfolder, replacing any oldersubnauticraft-*.jar.SubnautiCraft-0.3.0-BepInEx.zip: the Subnautica plugin. Extract it into your Subnautica folder. It goes toBepInEx\plugins\SubnautiCraft\SubnautiCraft.dll.
Requirements
- Minecraft 26.3 with Fabric Loader 0.19.5 and Fabric API 0.161.0+26.3, for example in a Prism Launcher instance.
- Subnautica (Steam) with BepInEx 5.
How to play
- Start Minecraft and leave it on the title screen.
- Start Subnautica and load a save. You are Steve where the diver was.
- Controls:
- Minecraft's controls.
- Right click uses a Subnautica tool, and R changes its battery.
- Tab opens the PDA, Esc pauses, and F7 switches between Steve and the diver.
Settings are in Subnautica\BepInEx\config\dev.subnauticraft.cfg. See the README for everything the mod does and every setting.
SubnautiCraft 0.2.0
Play Subnautica as Steve: Minecraft inside Subnautica.
What's new
- Subnautica's items are Minecraft items:
- Materials, fish and tools come with Subnautica's own icons and names.
- Anything else Steve picks up or cuts (sulphur, kelp samples, nutrient blocks...) comes as a "Subnautica item" of its kind, so nothing is lost.
- The fabricator is the crafting table:
- It has every fabricator recipe, including the mobile vehicle bay, the knife and filtered water.
- Recipes stay locked until the diver knows the blueprint. Scan fragments with the scanner (a Minecraft item too) to unlock them.
- Unlocked blueprints show up in a "Subnautica" advancements tab.
- Dropping and placing:
- Q puts Subnautica's things back into its world as the real thing.
- Right click places the mobile vehicle bay (it floats up, deployed), beacons, waterproof lockers and flares.
- Food, drink and healing:
- Subnautica's food and drink feed the diver.
- First aid kits heal Steve.
- Metal salvage turns into titanium without a blueprint.
- Tools and machines:
- The flashlight, Seaglide and scanner work in Steve's hand.
- Lockers, the lifepod's storage, the fabricator and the vehicle bay open Minecraft screens.
- Each Subnautica save has its own Minecraft world.
- Creatures and mobs:
- Every creature that bites hunts Steve.
- Minecraft mobs and Subnautica creatures fight each other.
- Minecraft mobs find their way around Subnautica's rock.
- The Seamoth takes damage when it rams blocks.
- Fewer cutscenes:
- No intro, no hatch or ladder cinematics, and no Seamoth or Prawn suit enter animations.
- The lifepod stays still while Steve is near it.
- Fixes:
- Steve and the diver no longer drift apart in height.
- F5 works better.
- Outcrops no longer drop a second, vanilla copy of their ore.
Downloads
subnauticraft-0.2.0.jar: the Minecraft mod. Put it in your Minecraft instance'smodsfolder. Removesubnauticraft-0.1.0.jarfirst.SubnautiCraft-0.2.0-BepInEx.zip: the Subnautica plugin. Extract it into your Subnautica folder. It goes toBepInEx\plugins\SubnautiCraft\SubnautiCraft.dll.
Requirements
- Minecraft 26.3 with Fabric Loader 0.19.5 and Fabric API 0.161.0+26.3 (for example, a Prism Launcher instance).
- Subnautica (Steam) with BepInEx 5.
How to play
- Start Minecraft and leave it on its title screen.
- Start Subnautica and load your save. Minecraft opens that save's own world, and you are Steve where the diver was.
- Use Minecraft's controls (WASD, Space, Shift, E, 1-9, Q...). Tab opens Subnautica's PDA, Esc pauses, and F7 switches between Steve and the diver.
Settings are in Subnautica\BepInEx\config\dev.subnauticraft.cfg. See the README for everything the mod does and every setting.
SubnautiCraft 0.1.0
Play Subnautica as Steve: Minecraft inside Subnautica.
Downloads
subnauticraft-0.1.0.jar: the Minecraft mod. Put it in your Minecraft instance'smodsfolder.SubnautiCraft-0.1.0-BepInEx.zip: the Subnautica plugin. Extract it into your Subnautica folder (it goes toBepInEx\plugins\SubnautiCraft\SubnautiCraft.dll).
Requirements
- Minecraft 26.3 with Fabric Loader 0.19.5 and Fabric API 0.161.0+26.3 (e.g. a Prism Launcher instance).
- Subnautica (Steam) with BepInEx 5.
How to play
- Start Minecraft. It opens an empty creative world called "subnauticraft" by itself. Leave it running.
- Start Subnautica and load your save. You are now Steve where the diver was.
- Minecraft's controls (WASD, Space, Shift, E, 1-9...), Tab for Subnautica's PDA, Esc to pause, F7 to switch between Steve and the diver.
Settings are in Subnautica\BepInEx\config\dev.subnauticraft.cfg. See the README for everything the mod does and every setting.