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@dalerank dalerank released this 11 Sep 21:17
524f5a1

Voice/sound packs for in-game download. Assets can be replaced with gh release upload mods file.sgx --clobber without changing the tag.

RA 0.27

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@dalerank dalerank released this 14 Jun 11:33

Major Features

  • Script migration wave β€” main menu, scenario selection, all advisor screens, build menu, hotkey config, victory/defeat logic, and every city overlay moved to MuJS
  • BIK video playback β€” intro and briefing movies from original .bik files
  • Road construction in script β€” drag preview with correct junction sprites; statue preview and rotation (R); copy-build hotkey (Q)
  • Windows self-update from GitHub releases
  • Integral test framework in CI β€” automated JS-driven game tests

Gameplay

  • Player legions work in on-map and distant battles again
  • Monument rating matches Pharaoh.exe weights (mastabas, pyramid variants)
  • Resource depletion for gold, stone, sandstone, copper, gems, and clay
  • Irrigation via water lifts and ditches; meadow farms; unified floodplain placement
  • Seth and Osiris curses; temple complex upgrades; police station, mortuary, festival logic restored
  • Hyenas hunt ostriches; figure phrase sounds overhauled
  • Early campaign missions aligned with original; Selima/Saqqara win criteria fixed; intro popups restored
  • Empire disabled in missions 4/5 (as in OG); campaign victory advances reliably

UI & Quality of Life

  • Optional save prompt on Alt+F4
  • Redesigned sound settings (per-channel volume)
  • Hovered tile highlight; empire map fixes
  • CLI: --no-logo, --no-resource, --log-sound, --config:NAME=VALUE

Scenario Editor & Debug

  • Land/sea invasion, entry/exit, earthquake, and predator herd points persist correctly
  • Debug terrain paint brush (land, water, floodplain, rocks, ore, dunes, meadow)

Platforms

  • Windows (self-update), Linux (zip + Flatpak + Bazzite), macOS (ARM + x86_64), Android, browser (Emscripten)
  • itch.io distribution; German localization; expanded player wiki

Modding

  • Hot-reload scripts with --mixed (macOS/Linux)
  • Building configs in src/scripts/building/; city systems in src/scripts/city/
  • Custom overlays via [es=city_overlay] β€” no recompile needed

Full release notes: https://dalerank.github.io/Akhenaten/devblog/ra-027-release-notes.html

Saves from RA 0.26 should load. Report issues on GitHub or Discord.

RA 0.26

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@dalerank dalerank released this 30 Oct 16:07
image4

Major Features:

  • New localization system (German, Spanish, etc)
  • Transltations migrated from hardcoded C++ to scripts
  • Improved Unicode font rendering system
  • Support customΒ font and texture packs via .sgx archives
  • Rendering: Implemented deferred rendering with Y-sorting
  • Cloud Shadows: Configurable cloud renderingΒ system
  • Better MacOS support

Gameplay changes

  • Restored enemy system (Assyrians, Hittites, Nubians, Kushites, Libyans, Phoenicians, Persians, Romans, SeaΒ Peoples, Hyksos, Canaanites)
  • New crocodile ai and amphibian routingΒ mode for water creatures
  • Improved information windows for all building types
  • Enhanced advisorΒ screens (health, finance, empire)
  • Mission briefing window improvements
  • Better financial screen with detailed information

Tech:

  • Migrated tons hardcoded values to configs and scrits
  • Tons fixes and improvements
  • Moved debug options to ImGui windows
  • EmpireΒ path visualization

Modding Support:

  • Unpack scriptsΒ directly from mods window
  • Hot-reload scriptsΒ withΒ  and extensiveΒ config-based customization

RA 0.25

RA 0.24

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@dalerank dalerank released this 23 Mar 20:25

walls

What's Changed

  • Fix build on macos by @Amlor in #160
  • Experimental implementation of clouds, off by default by @Amlor in #185
  • Sdl2 bump by @Amlor in #189
  • [wasm] build target web by @ololoken in #191
  • added city event manager
  • added walls and redesigned logic for them
  • improved renderer, simplified a lot of functions
  • redesigned tutorials, added new tutorials events, added victory checkers
  • ui: redesigned window info for building and figures
  • overlays: show plagued houses on health overlay overlay
  • ui: top menu widget moved draw logic to class
  • fixed house update logic, now it properly handle house grow
  • fixed shrines count update
  • fixed setup basic options for raw_material buildings
  • and more...

New Contributors

Full Changelog: ra0924...ra0325

RA 0.23

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@dalerank dalerank released this 27 Sep 19:39

What's Changed

  • advisor screens updated and moved to js config
  • opengl mode added filters
  • sidebar widget redesigned and made more configurable
  • minimap render improved and redraw 2 times per frame
  • storage yard orders window moved to js config
  • sidebar split for two classes expanded and collapsed
  • display options moved redesigned and moved to config from c++ code
  • restore logic for hold festival window
  • restore city coverage statistic
  • restore plots for city history
  • make window template which loads options from js config
  • update tooltip render scheme
  • add info window for booth building
  • walker play phrase when open info window
  • possible to select walkers info window over buildings and terrain
  • restored info window for caravan donkey
  • restored granary orders scheme widget
  • restored logic for work camp building
  • restored festival square logic
  • add base logic for crocodile
  • restored info window for weaver
  • add debug window for religion, building, walker properties
  • improves for animation system

RA 0.22

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@dalerank dalerank released this 25 Jun 14:20

What's Changed

  • Dock fixes, now it works and handle ships
  • Add class and base logic for figures: governor, trade ship, hippo, shipwreck, constable, librarian, dentist, ostrich hunter
  • Add class for empire logic, restored fucnionality for trades and trade ships
  • Add class and base logic for buildings: granite quarry, reed gatherer, henna farm, copper mine
  • Improves configs for scribal school, lamp/paint workshops
  • Improves for common ui, simplify and bloatfree code style for elements and logic, based on imgui ideas
  • Restored elovle/devolve logic for houses
  • Improved minimap renderer, partialy item color moved to config
  • Building menu and submenu options moved to config
  • Add some debug layers: desirability
  • Improved animation system
  • Restored tutorial for 5 and 6 missions
  • And more...

Other Fixes

New Contributors

RA 0.21

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@dalerank dalerank released this 10 Feb 20:15

image

figures:

  • fireman/water_carrier made as custom classes
  • fixed alg for extinguish

building:

  • fixed draw firehouse
  • update logic for recruiter building
  • restored fort logic
  • restored weaponsmith logic
  • improved algorithm for select access road tile

windows:

  • add advisor buttons to granany window

RA 0.2

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@dalerank dalerank released this 10 Jan 22:37
  • base functionality
  • mission 1-5
  • mastaba and statues
  • tutorial
  • water crossing, ferries