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Ship of Harkinian for PS5 01.000.001

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@github-actions github-actions released this 27 Oct 23:06

Install: download PPSA99320.zip, unzip it, and copy the PPSA99320 folder to /data/homebrew/ on the console, replacing the old one. Saves and settings in /data/soh are kept.

sha256 (PPSA99320.zip): 7ba023df007c67ceda44250787b0e3fbff4fbf17e1b7fd3f9cbd0358b34dceab

What's new in 01.000.001

  • Based on Ship of Harkinian 9.3.1 (Dewey Bravo).
  • Texture packs that replace Hyrule Field run at 60 fps. Djipi's 3DS Experience archive 30 used to drop the field to 35-50 fps; the renderer now reuses triangle state between triangles and the field holds 60 fps at 4K on a base PS5. It also no longer drops geometry there.
  • NPCs stay visible out to the 16:9 edges. SoH's Widescreen Actor Culling is now on by default (glitch-relevant actors keep the original behaviour); both options are in the Enhancements menu. Existing settings are updated once on first start.
  • oot.o2r is rebuilt automatically after updating. The game records how each oot.o2r it builds was made (oot.o2r.stamp). An archive from another version, tool or port is renamed oot.o2r.old and rebuilt from the ROM in /data/soh once, with the usual progress screen. With no ROM there, the archive is kept and a one-time notice asks for the ROM.
  • No crash on a missing animation. The Lost Woods bridge crash reported on a PS5 Pro came from an animation missing from an oot.o2r made elsewhere; the game now carries on and names the missing file in the log.
  • Vertex and uniform buffers grow when needed instead of dropping draws ("vertex ring overflow" in the log).

Known issues

  • Kokiri Forest "bright flash" after starting the game: not reproduced yet. If you see it, please send /data/soh/logs/Ship of Harkinian.log and a short clip.
  • The first time a new area or effect is seen, there can be a short stutter while the console prepares its shaders; they're cached in /data/soh, so later visits and launches are smooth.
  • The pause menu's Select Item page shows the game world behind the item grid instead of the dark background.
  • In-game button glyphs follow the default layout even after remapping.
  • The sun's lens flare and the glow around some lights aren't drawn.
  • The castle courtyard guards run at the original game's timing (the game logic still runs at 20 updates a second; only drawing is interpolated to 60 fps).

Ship of Harkinian for PS5 01.000.000

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@github-actions github-actions released this 14 Oct 20:07

Install: download PPSA99320.zip, unzip it, copy the PPSA99320 folder to /data/homebrew/ on the console. sha256: 82782f43c5951e0fd82b97d6580f60a75ee2d1d1ad74816594d1652bb72a0a24