Remove tile before calling destroy #453
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This ensures that the tile will updating neighbouring blocks, and so the destroyed tile will not be wrapped as a peripheral. This should avoid problems like those mentioned in #442 occurring again, but is no means a full solution to that problem - see the issue for more details.
I've done a pretty through read-through of the related code to ensure this won't break anything (#443 will occur with or without this patch), as well as testing this in-game. However, it's possible I've missed something, so any additional verification would be appreciated.