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Cemu Plus 0.3.3
Android build of Cemu Plus, a fork of the Cemu Android port with Lossless Scaling frame generation.
What's new
Swap screens
- Swap screens in the setup wizard and in Screen layout, for devices where the second screen is found the other way around, like the Dual Screen add-on of the Retroid Pocket Mini. It puts the GamePad on the main screen and the TV image on the second screen
- While setting up the screens, the setup wizard shows on the second screen itself whether it gets the TV or the GamePad image, so it is easy to see if swapping is needed
- The choice is remembered, including when it is changed from the quick menu
- Fix: the toolbar buttons work with swapped screens when the toolbar fills the black bar
Toolbar
- The toolbar goes with the GamePad image by default, so swapping the screens moves it along. Toolbar goes on in the setup wizard and in Screen layout puts it on the TV screen instead
- The setup wizard's toolbar step shows the layout preview on the second screen itself, with the toolbar and the game image, to judge it on the real screen and its shape
- The setup wizard and the settings say when the black bars are too thin for the toolbar, so it floats over the game, and how to minimize it
Toolbar over the game
- When the toolbar is drawn over the game instead of in a black bar, it has a hide key in its top right corner
- A hidden toolbar becomes a small bubble with the frame rate. Tap the bubble to bring the toolbar back. The choice is remembered
- Minimized toolbar position picks the corner of the bubble: top left, top, top right, bottom left, bottom or bottom right
Controls
- The Android back button opens the quick menu with one press during the game, also the back button of handhelds with built-in controls
Frame generation setup
- Copy
Lossless.dllfrom your own copy of Lossless Scaling (its installation folder on Windows) to your device. - In Cemu Plus open Settings → Graphics settings → Frame generation (Lossless Scaling) and tap Select Lossless.dll.
- Enable frame generation there or from the in-game menu, where the multiplier, target frame rate and motion estimation resolution can be changed while playing.
Frame generation requires the Vulkan memory model, float16 and null descriptor support from the GPU driver.
The FPS overlay shows the displayed frame rate together with the base frame rate while frame generation is active.
Full changelog: v0.3.2...v0.3.3