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Dan Riddell edited this page Aug 5, 2026
·
1 revision
Controls
Input
Action
W / S (or ↑↓)
Move forward/back
A / D
Strafe left/right
Mouse / ←→
Turn
Shift (hold)
Run (loud)
Ctrl / C (hold)
Sneak (near-silent)
T / right-click (hold)
Raise the motion tracker
Q / left-click
Throw a noisemaker decoy
F
Hide in / leave a locker
E / Space
Use (doors, consoles, airlock)
Enter
Descend / confirm (menus, tally)
↑↓ / ←→
Navigate & adjust menus
F11
Toggle fullscreen
Esc
Pause / back
The game opens on a title screen showing your run history. Esc during play opens a pause menu with settings, rather than quitting outright.
Movement and noise
Each gait trades speed against how far the hunter can hear you:
Gait
Speed
Noise
Sneak (Ctrl / C)
Slowest
Near-silent
Walk (default)
Normal
Audible nearby
Run (Shift)
Fastest
Loud
Vents are slow and dark, and they creak — crawling is quiet in open space but not free inside a duct.
The motion tracker's ping is a real in-world sound. Raising it to find the hunter also tells the hunter roughly where you are, and it learns to respond to the ping over time.