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Canary v3.3.1+8b7d1b946b5e7df18f2c82ccabcb2634aefc11f4
Pre-releaseChanges since v3.3.1 (full diff)
Bug Fixes
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update permissions for PR title check workflow (#1981) (f6c9a27) by @aronwk-aaron
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security vulnerabilities (#1980) (a156a8f) by @EmosewaMC
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old man npc mission (#1982) (1d2de70) by @EmosewaMC
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bugs in private instances causing master crashes (#1986) (a307f06) by @EmosewaMC
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setting smashable ignoring lnv settings (#1992) (90607bd) by @EmosewaMC
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fv pipe quick build not spawning as it should (#1991) (707880b) by @EmosewaMC
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buggy hitboxes during ag foot race (#1993) (e5b8e5c) by @EmosewaMC
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docker: Unset MAXIMUM_OUTGOING_BANDWIDTH by default (#1548) (9f8d300) by @Xiphoseer
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incorrect network variable being set (#1994) (90db1ac) by @EmosewaMC
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mech build not showing up (#1996) (7937951) by @EmosewaMC
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enemies not interrupting QB's when they do damage (#1998) (c898356) by @EmosewaMC
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add range checks to npc combat skill behavior (#2003) (56504d9) by @EmosewaMC
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enemies snapping to the incorrect position if they had a path and trying to use the path if they were aggro'd to an enemy (#2005) (308412f) by @EmosewaMC
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leave team when fully logged out (#2007) (a189195) by @EmosewaMC
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fv mpc in the tree (#2010) (ccc0294) by @EmosewaMC
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handling of the same skill on multiple items (#1990) (5d523a1) by @aronwk-aaron
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enemies on path not resetting aggro radius correctly (#2015) (8f2004c) by @EmosewaMC
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actually reject empty properties (#2036) (129199e) by @EmosewaMC
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property model and brick by brick fixes (#2041) (0ff5d2b) by @aronwk-aaron
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player count mismatch (#2051) (8b7d1b9) by @EmosewaMC
Chores
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cleanup zoneIM (#1985) (045e097) by @EmosewaMC
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simplify metrics (#1987) (93076dc) by @EmosewaMC
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Remove pointer usage in trading (#1988) (bb8f569) by @EmosewaMC
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cleanup usage of pointers in the activity component (#1989) (1e9b18f) by @EmosewaMC
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cleanup pointer management for LDF data (#1995) (0101933) by @EmosewaMC
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cleanup possession handling (#1984) (62f58f5) by @aronwk-aaron
Features
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preconditions improvements (#1983) (ca0da9d) by @aronwk-aaron
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implement a bunch of basic scripts that don't really do anything (#1999) (79bb48d) by @EmosewaMC
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enemy npc pathing (#2000) (0f17e1d) by @EmosewaMC
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enemies now use weights on their attacks (#2004) (ce9d4e8) by @EmosewaMC
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spawner weights (#2006) (7456d6b) by @EmosewaMC
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hatchlings (#2008) (135aec8) by @EmosewaMC
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testmap improvements (#2009) (ccad52a) by @EmosewaMC
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add the lightning orb script* (#2011) (83707e2) by @EmosewaMC
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dragon instance script (#2012) (5745742) by @EmosewaMC
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debugger additions (#2013) (3533729) by @EmosewaMC
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Add cheat detection knowledge (#2034) (057de71) by @EmosewaMC
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logging structure improvements (#2037) (6f3a8d5) by @EmosewaMC
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Add a bunch of behaviors (All rotations, DoDamage, OnTimer, OnStartup, MoveBackToStart) and make models move based on normals, not world axes (#2038) (fc6a7fb) by @EmosewaMC
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Raw reading on zone load and scene tools (#1910) (9bf2ff4) by @aronwk-aaron
Doc
- add notes about AI tooling (#2039) (66e2790) by @EmosewaMC