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Releases: darkuni/cruisn-blast-recomp
Release list
Cruis'n Blast v1.2
Native Windows and Steam Deck / Linux build of Cruis'n Blast (Nintendo Switch, Raw Thrills 2021, v2.0.0), statically recompiled. Not an emulator.
New in v1.2
- Fixed: the game crashed ("graphics driver stopped responding") during the rainy race. The shader translator read the wrong half of a 16-bit value in the wet-road shader, so a loop could run billions of times.
- If the graphics driver ever stops the GPU again, the game now closes with a message instead of vanishing, and
cruisn-blast.logsays what the GPU was drawing. For a fuller report, start the game withcruisn-blast-gpu-diagnostics.bat(Linux:KIRIKAE_GPU_DIAG=1 ./cruisn-blast-linux.sh) and send that log.
Known: lighting is too bright in some races (blown-out glow), and the checkered flag at the end-of-race ceremony looks wrong. Being worked on.
No game files or game code included - you need your own dump from your own Switch: the base NSP (0100B41013C82000), the v2.0.0 update NSP (0100B41013C82800) and prod.keys.
- Download
CruisnBlast-windows.zip(orCruisnBlast-linux.tar.xzfor Steam Deck / Linux) and unpack it. - Drag the two NSPs and
prod.keysontosetup.exe(Linux:./setup <files>). About five minutes: it writes thegamefolder and the shader file, then builds the game. Nothing else to install. - Run
cruisn-blast.exe. Needs a Vulkan 1.3 GPU; Windows 10/11 64-bit or SteamOS / Linux.
Updating: unpack over your folder (let the copy finish) and run setup.exe again; it keeps the game data and only rebuilds the game.
Your player name: name = under [player] in cruisn-blast.ini. F1 / Esc (Start + Back): settings. F11: fullscreen. Controls are in README.txt.
Unofficial fan project, not affiliated with Raw Thrills, GameMill or Nintendo.
Cruis'n Blast v1.1
Native Windows and Steam Deck / Linux build of Cruis'n Blast (Nintendo Switch, Raw Thrills 2021, v2.0.0), statically recompiled. Not an emulator.
New in v1.1
- Set your own player name:
name =under[player]incruisn-blast.ini(up to 10 characters). The line is added on the first launch. - No game code in the download:
setupnow buildscruisn-blast.exeon your own computer from your own dump.
No game files or game code included - you need your own dump from your own Switch: the base NSP (0100B41013C82000), the v2.0.0 update NSP (0100B41013C82800) and prod.keys.
- Download
CruisnBlast-windows.zip(orCruisnBlast-linux.tar.xzfor Steam Deck / Linux) and unpack it. - Drag the two NSPs and
prod.keysontosetup.exe(Linux:./setup <files>). About five minutes: it writes thegamefolder and the shader file, then builds the game. Nothing else to install. - Run
cruisn-blast.exe. Needs a Vulkan 1.3 GPU; Windows 10/11 64-bit or SteamOS / Linux.
Updating from v1.0: unpack over your folder and run setup.exe again; it keeps the game data and only rebuilds the game.
F1 / Esc (Start + Back): settings. F11: fullscreen. Controls are in the package's README.txt.
Unofficial fan project, not affiliated with Raw Thrills, GameMill or Nintendo.
Cruis'n Blast v1.0
Native Windows build of Cruis'n Blast (Nintendo Switch, Raw Thrills 2021, v2.0.0), statically recompiled. Not an emulator. 60 fps on PC; FMOD audio, full 3D races, settings menu with rebinding.
No game files included - you need your own dump from your own Switch: the base NSP (0100B41013C82000), the v2.0.0 update NSP (0100B41013C82800) and prod.keys.
- Download
CruisnBlast-<date>.zipbelow and unzip it. - Drag the two NSPs and
prod.keysontosetup.exe- it makes thegamefolder and the shader file in a minute or two. Nothing else to install. - Run
cruisn-blast.exe. Needs a Vulkan 1.3 GPU and 64-bit Windows 10/11.
Steam Deck / Linux: CruisnBlast-linux build (where attached).
F1 / Esc (Start + Back): settings. F11: fullscreen. Controls are in the zip's README.txt.
Unofficial fan project, not affiliated with Raw Thrills, GameMill or Nintendo.