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Releases: darkuni/outrun-arcade-recomp

OutRun Online Arcade v1.0.0-rc3

Pre-release

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@github-actions github-actions released this 31 Oct 18:58
786adf7

OutRun Online Arcade - native Windows build (ReXGlue static recompilation). Release candidate.

Game files are not included: put your own OutRun Online Arcade XBLA package (or the 58410968 folder copied from the console) next to outrun_arcade.exe and run it - the first start makes the assets folder from it. Needs the Microsoft Visual C++ Redistributable 2015-2022 (x64).

Audio fixes in this build (all on by default):

  • Engine pops: a newly started XMA voice gets its first audio 6 ms late, like the 360 hardware decoder (SDK xma_start_latency_us).
  • Song-title callout cut off: the post-pick wait is held at least 1 s, like the 360's load time (outrun_callout_hold_ms).
  • Single Player confirm sound cut off: the game-mode setup no longer stops sounds started in the last 0.6 s (outrun_keep_confirm).

Settings: F1 or Esc. Crash reports: crash-*.txt + .dmp next to the exe; outrun_arcade.map decodes them.

Steam Deck: texture filtering is turned off and the small audio buffer is selected automatically on first launch (60 fps on Deck with these).

Known: one tester (Ryzen 5 5600X / RTX 3060 Ti) sees uneven frame pacing in races; not reproduced elsewhere.

OutRun Online Arcade v1.0.1

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@darkuni darkuni released this 30 Oct 22:33

Native Windows build of OutRun Online Arcade (Xbox 360 XBLA), recompiled with the ReXGlue SDK.

No game files included - you need your own OutRun Online Arcade XBLA package.

  1. Download outrun_arcade-v1.0.1-win-amd64.zip below (attached by the build a few minutes after publishing) and unzip it.
  2. Put your package file (or the 58410968 folder copied from the console) in the same folder and run outrun_arcade.exe. The first start makes the assets folder from it - nothing else to install.
  3. Needs the Microsoft Visual C++ Redistributable 2015-2022 (x64).

v1.0.1: no Python or extract script any more - the game extracts your package itself on the first start.

F1 / Esc: settings. F11: fullscreen. F3: performance overlay. Controls are in the zip's README.txt.

Unofficial fan project, not affiliated with SEGA, Sumo Digital or Microsoft

OutRun Online Arcade v1.0.0

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@darkuni darkuni released this 30 Oct 21:49

Native Windows build of OutRun Online Arcade (Xbox 360 XBLA), recompiled with the ReXGlue SDK. First full release after v1.0.0-rc1 and rc2.

No game files included - you need your own OutRun Online Arcade XBLA package.

  1. Download outrun_arcade-v1.0.0-win-amd64.zip below (attached by the build a few minutes after publishing) and unzip it.
  2. Drag your package file onto extract-package.bat (needs Python 3) - it creates the assets folder.
  3. Run outrun_arcade.exe. Needs the Microsoft Visual C++ Redistributable 2015-2022 (x64).

Audio fixes: engine pops, song-title callout cut off, Single Player confirm sound cut off, race-loop clicking (XMA start/end skip). Steam Deck: picks texture filtering off and the small audio buffer on first launch.

F1 / Esc: settings. F11: fullscreen. F3: performance overlay. Controls are in the zip's README.txt.

Unofficial fan project, not affiliated with SEGA, Sumo Digital or Microsoft

OutRun Online Arcade v1.0.0-rc2

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@github-actions github-actions released this 29 Oct 01:50
817d2cc

OutRun Online Arcade - native Windows build (ReXGlue static recompilation). Release candidate.

Game files are not included: put the contents of your extracted OutRun Online Arcade package in a folder named assets next to outrun_arcade.exe. Needs the Microsoft Visual C++ Redistributable 2015-2022 (x64).

Audio fixes in this build (all on by default):

  • Engine pops: a newly started XMA voice gets its first audio 6 ms late, like the 360 hardware decoder (SDK xma_start_latency_us).
  • Song-title callout cut off: the post-pick wait is held at least 1 s, like the 360's load time (outrun_callout_hold_ms).
  • Single Player confirm sound cut off: the game-mode setup no longer stops sounds started in the last 0.6 s (outrun_keep_confirm).

Settings: F1 or Esc. Crash reports: crash-*.txt + .dmp next to the exe; outrun_arcade.map decodes them.

Steam Deck: texture filtering is turned off and the small audio buffer is selected automatically on first launch (60 fps on Deck with these).

Known: one tester (Ryzen 5 5600X / RTX 3060 Ti) sees uneven frame pacing in races; not reproduced elsewhere.

OutRun Online Arcade v1.0.0-rc1

Pre-release

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@github-actions github-actions released this 29 Oct 01:39
71558dd

OutRun Online Arcade - native Windows build (ReXGlue static recompilation). Release candidate.

Game files are not included: put the contents of your extracted OutRun Online Arcade package in a folder named assets next to outrun_arcade.exe. Needs the Microsoft Visual C++ Redistributable 2015-2022 (x64).

Audio fixes in this build (all on by default):

  • Engine pops: a newly started XMA voice gets its first audio 6 ms late, like the 360 hardware decoder (SDK xma_start_latency_us).
  • Song-title callout cut off: the post-pick wait is held at least 1 s, like the 360's load time (outrun_callout_hold_ms).
  • Single Player confirm sound cut off: the game-mode setup no longer stops sounds started in the last 0.6 s (outrun_keep_confirm).

Settings: F1 or Esc. Crash reports: crash-*.txt + .dmp next to the exe; outrun_arcade.map decodes them.

Known: one tester (Ryzen 5 5600X / RTX 3060 Ti) sees uneven frame pacing in races; not reproduced elsewhere.