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Releases: darkuni/outrun-arcade-recomp
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OutRun Online Arcade v1.0.0-rc3
OutRun Online Arcade - native Windows build (ReXGlue static recompilation). Release candidate.
Game files are not included: put your own OutRun Online Arcade XBLA package (or the 58410968 folder copied from the console) next to outrun_arcade.exe and run it - the first start makes the assets folder from it. Needs the Microsoft Visual C++ Redistributable 2015-2022 (x64).
Audio fixes in this build (all on by default):
- Engine pops: a newly started XMA voice gets its first audio 6 ms late, like the 360 hardware decoder (SDK
xma_start_latency_us). - Song-title callout cut off: the post-pick wait is held at least 1 s, like the 360's load time (
outrun_callout_hold_ms). - Single Player confirm sound cut off: the game-mode setup no longer stops sounds started in the last 0.6 s (
outrun_keep_confirm).
Settings: F1 or Esc. Crash reports: crash-*.txt + .dmp next to the exe; outrun_arcade.map decodes them.
Steam Deck: texture filtering is turned off and the small audio buffer is selected automatically on first launch (60 fps on Deck with these).
Known: one tester (Ryzen 5 5600X / RTX 3060 Ti) sees uneven frame pacing in races; not reproduced elsewhere.
OutRun Online Arcade v1.0.1
Native Windows build of OutRun Online Arcade (Xbox 360 XBLA), recompiled with the ReXGlue SDK.
No game files included - you need your own OutRun Online Arcade XBLA package.
- Download
outrun_arcade-v1.0.1-win-amd64.zipbelow (attached by the build a few minutes after publishing) and unzip it. - Put your package file (or the
58410968folder copied from the console) in the same folder and runoutrun_arcade.exe. The first start makes theassetsfolder from it - nothing else to install. - Needs the Microsoft Visual C++ Redistributable 2015-2022 (x64).
v1.0.1: no Python or extract script any more - the game extracts your package itself on the first start.
F1 / Esc: settings. F11: fullscreen. F3: performance overlay. Controls are in the zip's README.txt.
Unofficial fan project, not affiliated with SEGA, Sumo Digital or Microsoft
OutRun Online Arcade v1.0.0
Native Windows build of OutRun Online Arcade (Xbox 360 XBLA), recompiled with the ReXGlue SDK. First full release after v1.0.0-rc1 and rc2.
No game files included - you need your own OutRun Online Arcade XBLA package.
- Download
outrun_arcade-v1.0.0-win-amd64.zipbelow (attached by the build a few minutes after publishing) and unzip it. - Drag your package file onto
extract-package.bat(needs Python 3) - it creates theassetsfolder. - Run
outrun_arcade.exe. Needs the Microsoft Visual C++ Redistributable 2015-2022 (x64).
Audio fixes: engine pops, song-title callout cut off, Single Player confirm sound cut off, race-loop clicking (XMA start/end skip). Steam Deck: picks texture filtering off and the small audio buffer on first launch.
F1 / Esc: settings. F11: fullscreen. F3: performance overlay. Controls are in the zip's README.txt.
Unofficial fan project, not affiliated with SEGA, Sumo Digital or Microsoft
OutRun Online Arcade v1.0.0-rc2
OutRun Online Arcade - native Windows build (ReXGlue static recompilation). Release candidate.
Game files are not included: put the contents of your extracted OutRun Online Arcade package in a folder named assets next to outrun_arcade.exe. Needs the Microsoft Visual C++ Redistributable 2015-2022 (x64).
Audio fixes in this build (all on by default):
- Engine pops: a newly started XMA voice gets its first audio 6 ms late, like the 360 hardware decoder (SDK
xma_start_latency_us). - Song-title callout cut off: the post-pick wait is held at least 1 s, like the 360's load time (
outrun_callout_hold_ms). - Single Player confirm sound cut off: the game-mode setup no longer stops sounds started in the last 0.6 s (
outrun_keep_confirm).
Settings: F1 or Esc. Crash reports: crash-*.txt + .dmp next to the exe; outrun_arcade.map decodes them.
Steam Deck: texture filtering is turned off and the small audio buffer is selected automatically on first launch (60 fps on Deck with these).
Known: one tester (Ryzen 5 5600X / RTX 3060 Ti) sees uneven frame pacing in races; not reproduced elsewhere.
OutRun Online Arcade v1.0.0-rc1
OutRun Online Arcade - native Windows build (ReXGlue static recompilation). Release candidate.
Game files are not included: put the contents of your extracted OutRun Online Arcade package in a folder named assets next to outrun_arcade.exe. Needs the Microsoft Visual C++ Redistributable 2015-2022 (x64).
Audio fixes in this build (all on by default):
- Engine pops: a newly started XMA voice gets its first audio 6 ms late, like the 360 hardware decoder (SDK
xma_start_latency_us). - Song-title callout cut off: the post-pick wait is held at least 1 s, like the 360's load time (
outrun_callout_hold_ms). - Single Player confirm sound cut off: the game-mode setup no longer stops sounds started in the last 0.6 s (
outrun_keep_confirm).
Settings: F1 or Esc. Crash reports: crash-*.txt + .dmp next to the exe; outrun_arcade.map decodes them.
Known: one tester (Ryzen 5 5600X / RTX 3060 Ti) sees uneven frame pacing in races; not reproduced elsewhere.