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v0.4.0 - Steam Frame Standalone

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@davidciglesias davidciglesias released this 31 Oct 10:10
· 8 commits to master since this release

BYE Frame Blink v0.4.0

This release adds support for running the game on the Steam Frame itself (through Proton), and fixes a few things you could see on the Frame.

New

  • Performance mode (VR > Performance Mode, default Auto: on under Proton/Wine, off on Windows). Turns on 2x MSAA, turns off HDR, uses lighter shadows, and switches off ambient occlusion, bloom, grain and FXAA. Render quality steps become 80/100/125%. You can tune it with Performance MSAA and Performance HDR.
  • Auto Resolution (VR > Auto Resolution, default Auto: on in performance mode). Lowers the render resolution a little in heavy moments so no frame is missed (a missed frame makes the view shake), then raises it again when there's room. Auto Resolution Min sets how far it can drop.
  • Aim From Rendered View (Gaze > Aim From Rendered View, default on). Aims from the pose each frame was actually drawn with. On the Frame running the game itself, that pose and the earlier tracking pose were about 7° apart.

Fixes

  • Eyelids, fades and the vignette now cover the headset's whole field of view. On the Frame, the open upper eyelid used to show as a black band across the top.
  • Render Scale now accepts values from 0.25 to 2. Below 1 is lighter on the GPU but blurrier.

Known issues

  • In one scene of chapter 3, a dark band doesn't cover the whole view.
  • In chapter 4, the camera's UI doesn't follow your head while you take pictures.

Install

Extract BYEFrameBlink.zip into <BepInEx>\plugins\BYEFrameBlink\. Your existing config is kept, and the new settings are added with their defaults.

SHA-256: 236f2cef56c0b5c81ddcc59c926347ea205db8930323a7354c746e9dc9abcf46