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Before Your Frames v0.9.0
New
- Level the horizon, on by default. Some scenes are framed with the game camera pitched down or rolled a little, and in VR the whole world inherited that tilt. Now the view is leveled:
- Pitch up to
Level Pitch Degrees(default 20) is fully leveled. - Between 20° and 40° the correction fades out, so scenes aimed far up or down keep the game's framing.
- Turn it off with level horizon in vr settings (main menu or pause menu), or press F in game.
- In
byeframeblink.cfg([Head Tracking]):Level Horizon = Rolllevels only sideways tilt,Offleaves the view as the game frames it.Level Horizon Keychanges the key.
- Pitch up to
Changed
pc_install.ps1 -Firewallis sturdier.- If you once cancelled Windows' "allow this app?" prompt for the game, Windows made rules that block it, and a block rule beats any allow rule.
-Firewallnow removes those block rules. - It checks that the allow rule is really in place afterwards.
- It warns you if your network is set to Public, because the rule only covers Private networks.
- Game folders with an apostrophe in the path work now.
-Uninstallalso removes the firewall rule.
- If you once cancelled Windows' "allow this app?" prompt for the game, Windows made rules that block it, and a block rule beats any allow rule.
Install
- Frame Standalone: follow https://github.com/davidciglesias/before-your-frames#install-on-the-steam-frame-standalone
- PC (streamed): follow https://github.com/davidciglesias/before-your-frames#install-on-a-pc-streamed
Update
- PC (streamed): run the
pc_install.ps1command again (add-Firewallif eye data doesn't arrive). Or extractBYEFrameBlink.zipintoBepInEx\plugins\BYEFrameBlink\, overwriting the old files. Your config is kept either way. - Steam Frame (standalone): run
sh frame_install.shagain in Konsole. It updates the mod and keeps your settings.
Known issues
- Standalone: SteamVR's menu opens once at launch, listing the game as "wine-preloader". Press Resume Game.
- Babble and VRCFaceTracking haven't been tested with real hardware yet, only with simulated data.
SHA-256 (BYEFrameBlink.zip): 8998aa35b8142094bb91a8c0a474dd5d8ae8a7479817f83dd51c523bd4b8e0cd