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Project Pals 0.4.3

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@denonmaryland denonmaryland released this 14 Nov 06:00

Supported Herdr is unchanged: 0.1.8 or newer and herdr-core 0.1.11 or newer, both below 0.2. This
release was run day to day (install, topics, messages, the full test suite) on Herdr 0.1.15 with
herdr-core 0.1.20.

  • Back to the terminal. The app's full pages are gone, so a pal is its terminals
    again: clicking a pal opens its topic (the head pal still opens Home). Gone: the profile panel
    (Profile, the Vault, Memory, the AGENTS.md editor, the dashboard), a pal's Computer, the pal
    board, the Routines dialog, the Desk page and the room page with its composer, their
    shortcuts (Ctrl+Shift+I, Y and U), and the pal computer and pal page commands. What stays: Home, the Inbox and the approval gate, Tasks, the
    quick-drop, Review changes, Hire, New topic, the command bar, Look, updates and the Chief. The
    pals still use Desk cards (pal desk), rooms (pal-room) and routines (pal routine). Where
    things moved: a pal's proposed change to its mission or AGENTS.md opens in a small dialog that
    shows it as a diff, with Decline and Accept; the idea partner's drafts are on Home, with Send,
    Edit… and Discard; Change machine… is in the pal menu (click the pal's name); the sidebar's
    buttons are Inbox, Tasks, Pop out (the topic's terminal in its own window) and Close pal (Home
    on the head pal); and the header's button is now Drop, which drops a card. Nothing you made is touched: memory,
    notebooks, missions, tasks, cards, rooms, routines and pages stay on disk. The installer backs up
    the old mods before setting them aside, and takes the three old shortcuts out of keys.json only
    where they still point at Project Pals.

  • Land always goes to main. A topic's branch now lands on the project's main branch (or a base
    you named when making it), never on whatever branch the project folder happens to have out, and
    new topics are cut from main the same way. A topic built on another topic's unlanded branch is
    refused with how to land it on purpose (pal land … --onto).

  • See your own changes live: the Live channel and Try it live. For people who work on
    Project Pals itself. About has an Update channel switch: on Live, your install follows main
    in your own checkout. What you land is checked, installed and reloaded in place within seconds,
    and a toast says what reloaded and whether the helper had to restart. Only the mods that changed
    reload, so an open dialog elsewhere stays open. A build that doesn't come up is put back by
    itself and held until main moves. Review has Try it live: a topic's branch runs in your
    real install with an amber strip across the top, with Back and Land on main (only the
    commit you looked at lands on that click). About and
    pal version say which build is running (branch and commit), and Back to stable puts the
    newest release back. All of it is your click; a pal can't switch the channel, start a trial or
    install, and while Live is on a pal moving main by hand is held like a landing.

  • Landing by hand needs your click too. A pal moving main (or master, or a topic's base
    branch) with git update-ref, git branch -f and the like is now held in your Inbox, the same
    as pal land. Before, only pal land was. Ordinary work in a checkout that is on main, a new
    repository's first main, and fetching main from a remote are not held.

  • Land works wherever the project folder is. Landing a topic's branch no longer needs the
    project folder to be on main: when main isn't checked out anywhere, the merge is made without
    touching a checkout.

  • Installs reload only what changed. The installer writes a file only when its content
    differs, so an update or reinstall no longer reloads every mod.

  • Handoff: hand a topic to another brain, and back. pal handoff "Pal#topic" --to codex changes
    the brain in a topic and keeps everything else: the same tab, the same name, branch, desk cards,
    claimed tasks and room seats. The new brain starts with a short brief built from the board, git
    and the old brain's last reply (never a transcript, and filtered for secrets), and
    pal handoff back returns the seat, resuming the first brain's own session when it can. Cards
    wait while the seat changes hands, and approvals never cross with it. In the app, right-click a
    topic and pick a brain under Hand to. For Claude Code and Codex on this computer for now; the
    offer when a brain runs out comes next.

  • Sleep works for Codex pals. pal sleep used to refuse an idle Codex ("can't see an empty
    input box"), because it only knew Claude Code's box. It reads Codex's now. After any agent is
    stopped, its terminal is put back to a plain shell's modes: Codex left mouse reporting and its
    keyboard mode on, which garbled whatever was typed there next (a wake, for one).

  • A factory's count includes its proposals and Desk cards. With several factories, the chip
    and the switcher count what each factory needs from you. A proposal from a pal in a factory you
    weren't looking at, or a Desk card it sent you, was on that factory's Home but not in its count,
    so the chip could show nothing waiting there. Both count now, for the factory of the pal that
    made the proposal or sent the card. (From Codex's review of 0.4.2.)

  • The Chief can't make a branch, a tag or a git setting. The Chief only reads git, but
    git branch name, git tag name and git config user.name X went through: they change things
    without any flag that says so. Git commands that can do both now pass only in a form that
    plainly reads (git branch --list, git tag -l, git config --get name, git remote -v,
    git worktree list, git reflog show); anything else is refused, and the refusal lists the
    reading forms. A reading command can't write a file or start a program either:
    git log --output=FILE (and the same flag on diff, show, blame and the rest), git grep -O
    and --open-files-in-pager however it's shortened, --ext-diff, and settings that name a
    program for git to run (-c diff.external=…, GIT_EXTERNAL_DIFF=… and the like) are refused.
    --no-pager, GIT_PAGER=cat and -c color.ui=… still work. The rules are tested against the
    real git. (From Codex's reviews of 0.4.2 and of these fixes.)

  • Pop out opens the topic you asked for. Two topics whose names differ only in punctuation
    (#build-api and #build_api), or long names with the same first 48 characters, shared one
    pop-out: opening the second brought up the first one's window, where you could type into the
    wrong topic. Every topic has its own pop-out now, and an open window is brought up again only
    when it shows that topic's terminal. A window left showing a terminal the topic no longer has is
    replaced. Sizes, places and pins you already had are kept. (From Codex's review of 0.4.2.)

  • Trusted helpers: let your own assistant send normal work in your name. About → Settings →
    Trusted helpers. Switch a helper on by name and it gets a key; from then on what it sends with
    PAL_HELPER=<name> pal tell, ask, task add --for or desk send arrives headed "from you via
    , a trusted helper: normal work only", and your pals do it as if you'd asked. One click
    switches it off, gives it a new key or removes it. At Work only it is never your click: approvals,
    push, publish, deploy, release, merge, messaging people, settings, missions, AGENTS.md and
    everything waiting on Home refuse it, and each try is recorded. Home shows what helpers sent in your name
    and what they tried (Today, and a new In your name tab). At most 20 messages an hour per helper;
    past that they arrive as "not verified". Pals can't use a helper's key: the approval gate holds
    the attempt and pal refuses a key from inside Herdr. Keys are kept outside Project Pals'
    data and encrypted on disk for your user on this computer (systemd's credentials), so a search
    or copy of your config folder never shows one; where that isn't available, a text search still
    doesn't print it.

  • If you ran the build that went live on 10 November ("Trusted helper · Pals"): Pals is carried
    over switched off, and its old key is deleted. That build accepted a request without any key
    and could be used by a pal, so turn Pals on again in Trusted helpers when you want it; your
    assistant's pal --as-helper … line keeps working after that.

  • Full control: a helper you choose can make decisions for you. Each helper in Trusted helpers
    has one level: Off, Work only (normal work, as above) or Full control. With Full
    control, that helper makes app decisions on its own: it can approve what waits on you, including
    a pal's held command (once, exactly as held), pushes, releases and landings, with no prompt and no
    waiting period. Only your own click in Trusted helpers sets a level or changes a key; a helper
    can't raise itself or another helper. New and existing helpers start at Work only, and no update
    turns Full control on. Home → Helper activity shows each "acted under Full control" and how it
    ended, with Revoke: the helper goes Off and its queued actions and unused approvals stop
    working (finished work isn't undone). Decisions are always recorded as the helper's, never as
    your click. Read docs/full-control.md before you turn it on: anything that can act as that helper
    can then push and release in your name.

  • A trusted helper stays as you left it, and you're told if it stops working. Only your click
    turns a helper on or off: installs, updates and Roll back never touch its switch or its key. If
    a helper you left on can't be used (its key is missing or unreadable, it has reached its hourly
    limit), or one is off without your click, Home shows it under Needs you with the fix as a button,
    and pal feed says so. The hourly limit is now a setting in Trusted helpers. A helper can ask to
    be strict (`PAL_HELPER_STRICT...

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Project Pals 0.4.2

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@denonmaryland denonmaryland released this 10 Nov 23:30

Project Pals 0.4.2 brings the work already integrated on main to everyone.

  • Pal boards: see Needs you, Working, Resting and Up next, with a message box and a shortcut back to the terminal.
  • Colour presets for pals and their laptop screens, plus redrawn pocket pets.
  • A welcome tour for new installs, pinnable topic windows, and separate factories for larger crews.
  • Fresher, clearer update checks and a fix that distinguishes Desk code edits from changes to cards.

Also included from main: topic areas and Live view, the pal Computer and work timeline, the Chief, and sidebar/toolbar polish.

Project Pals 0.4.1

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@denonmaryland denonmaryland released this 09 Nov 23:37

Put a pal to sleep to free its memory and wake it where it was, take Project Pals out cleanly,
and know which Herdr versions it works with.

Sleep and wake, in place

  • Sleep (keep topics, free RAM). A pal's right-click or pal menu, a topic's right-click
    (Sleep this topic) or a room's (Sleep all): its agents stop, while its tabs, shells and room
    seats stay. pal sleep <Pal|Pal#topic|#topic>, or --idle for every idle pal, from the command
    line. The result comes back as a toast.
  • Wake (resume topics) starts each topic's brain again in its own shell and resumes the
    session it had, when that session is still the one it left; otherwise it starts fresh and says
    why. pal wake from the command line.
  • It never stops work. Sleep refuses, and says why, when a pal is working, asking you
    something, has text in its box, is being handed a message, or still runs work of its own (a
    build it started, a helper's children). Only that topic's agent is stopped: a dev server or
    editor in the tab is never touched, and only on this machine. Putting the head pal to sleep by
    name needs your click.
  • Cards sent to an asleep pal wait on the Desk as held: asleep and are delivered once it's awake.
  • Close pal (end its space) is the other way to rest one (it was "Put to sleep" before).
  • A dead agy tab no longer looks awake: its leftover Herdr status is cleared.
  • Thanks to goodboimax for the original sleep and wake (PR #4).

Install and uninstall

  • Supported Herdr, stated and checked. Project Pals works with Herdr 0.1.8 or newer and
    herdr-core 0.1.11 or newer, below 0.2 (tested on 0.1.8–0.1.14 and 0.1.11–0.1.19). The range is
    in pals.json; the installer checks both versions and warns loudly outside it, and pal version
    and About say so too.
  • Uninstall. About → Uninstall, or ./install.sh --uninstall (--dry-run to list,
    --purge to take your pals' data too). Everything the install added comes out, and your own
    keys.json, ~/.claude/settings.json and ~/.gemini/config/hooks.json go back to how they
    were. pal uninstall needs your click; the approval gate holds a pal's
    ./install.sh --uninstall.
  • Uninstall is only yours, and never follows a link (Grok's review). Every way in needs your
    click or you typing uninstall at your own terminal (not one with an agent in it or above it),
    checked inside the uninstaller itself; the approval gate also holds the obvious wrappers
    (expect, script, code importing the uninstaller). A symlinked Herdr home, folder or config
    file is left alone and reported, and only what the install recorded placing is removed. These
    stop mistakes, not a pal determined to get around them: pals run as you.
  • Your own hooks stay yours. Install, Roll back and uninstall touch only hook entries that are
    exactly Project Pals' commands; a hook of yours that mentions crew-hook was rewritten before.
    A config file that is a symlink (a dotfiles manager's) is no longer replaced with a plain file.
  • A crash in the Herdr version check is shown as a warning instead of passing silently.

Fixed

  • A card from you that a pal passes on still shows as verified from you and says who passed
    it, instead of turning "unverified"; a pass can move your words, never change them.
  • Dialogs and Home wrap full sentences instead of cutting them off (the "Updated to 0.4.0" dialog
    stopped mid-sentence).
  • The profile dashboard no longer shows "This view could not be rendered" the first time a pal
    shows.
  • pal peek keeps a permission option that wraps onto a second line whole.

Project Pals 0.4.0

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@denonmaryland denonmaryland released this 09 Nov 21:22

Everything sent to a pal is now a card you can follow, Home is one page to come back to, and
messages reach busy pals without typing into their input box. 0.3.1 was never released: what it
held (topics, the new profile page, machines, the command bar, pal list looks) ships here too.

The Desk

  • Every pal has a desk. Everything sent to a pal (a tell, a question, a task, how something
    you asked went) is now a card with a status: queued, seen, working, done, held or needs you.
    You see when a pal actually got it, and its result, instead of guessing from its screen.
  • The Desk view. The header's Desk button opens every desk at once: what waits on you, what
    has no pal yet, what's held and why, then each pal and its topics. Move, raise, lower, close or
    cancel any card with a click.
  • Drop a card from anywhere with Ctrl+Shift+D: type it, pick a pal or topic (or leave it in
    To route), set how urgent it is, add images. Multi-line cards go on the task board too.
  • Auto finds the pal for you. Drop a card with Auto and a quick, cheap model (Claude Haiku,
    else Antigravity CLI) picks the pal and topic it belongs to. If it isn't sure, the card waits in
    To route for you to place it, with the reason. It runs in the background helper, at most 100
    times a day; turn it off in Settings → Desk (or pal settings desk.triage off) to always place
    cards yourself.
  • Claude Code pals get cards without typing. A Claude Code mod in each pal hands a card over
    mid-step while the pal works, or starts a turn when it's idle. Whatever you've half-typed in its
    box stays put, and a band above its prompt shows the topic's open cards (/desk lists them).
    It's loaded only in pals (with --plugin-dir), never in your other Claude Code sessions.
  • Codex pals can check their desk with a desk_check tool (and close cards with
    desk_done), given to them on their own command line. They don't get cards mid-step: they're
    typed in when the pal is idle.
  • pal desk for pals (and you, in a shell): their cards, take, done "result", reply,
    block, pass, send, sent. The shipped pal-desk skill teaches every pal how to use it.
  • Tasks and their cards stay in step. Finishing a task's card finishes the task, and the Tasks
    dialog shows whether each new task has reached its pal yet ("not seen yet", "seen", or why it's
    held).
  • Settings → Desk shows today's numbers and lets you turn triage off, change its daily cap,
    when the head pal hears about held or quiet cards, and when closed cards are archived.
  • Cards are plain files in data/crew-desk, readable in any editor. You can fix a card's title
    or text by hand; its status and who sent it can't be changed that way.

Home

  • One page to come back to. Click your head pal (or press Ctrl+Shift+H): one list of
    everything that needs you, oldest first, with one-click Approve, Decline and answers, under one
    line saying who's working and what shipped today; "All caught up" when there's nothing.
    "What happened today" opens a drawer with what finished, got installed or was linked, who's
    working, releases, and what you parked. Your head pal keeps its decisions, logins and links
    there with pal home.
  • Decide one thing at a time. While anything needs you, Home shows one item full screen: who's
    asking, the context (links, images, the command or diff), what each option does, and the asker's
    recommendation with its why. Pick with a click or 1-9, Enter takes the recommendation, C opens a
    chat with the asking pal's terminal, J/K move, L puts it off, Esc shows the list.
  • Your head pal is one key away. T (or "Talk to ") opens its terminal from Home, and
    "Message " sits under All caught up.

MUSE, your idea partner

  • Hire it from the hire dialog (Idea partner) or with pal hire --partner, and riff with it in its
    #ideas topic: half-formed ideas, screenshots. It asks sharp questions and turns them into clean
    card drafts with the right pal suggested. Nothing goes out until you click Send (or Edit, or
    Discard) in the Desk view's Drafts; then it's your own card. MUSE is a Claude Code pal on Sonnet.

Messages reach busy pals

  • Messages between steps. A Claude Code or Antigravity CLI pal gets messages from other pals
    while it works, between its tool calls, and as its turn ends, so a draft in its input box no
    longer holds them up. Idle pals and other brains are still typed to, carefully. A pal with
    nothing waiting pays nothing per step: the hooks start only when something is queued.
  • pal ask reaches busy pals mid-turn, and replies are read from the pal's session file
    instead of its screen.
  • No grey suggestions in pals' input boxes. Claude Code pals start with prompt suggestions
    off (on their own command line; your other Claude Code sessions keep them), so a suggestion
    can't pass for unsent typing and hold messages.
  • Antigravity CLI (agy) is a native brain: hire it, pick its model, its hooks, the approval
    gate and shared skills.

Safer

  • Only you speak as you. A message headed "[from you]" now needs your click in Project Pals
    (Tasks, Review, Home). From a plain shell it says "not verified as you", and text inside a
    message can't fake a header. A message file Project Pals didn't write itself (one a script put in
    the queue) reaches the pal labelled "unverified", its header quoted, never as yours.
  • Your settings, updates and landings need your click too. Changing settings (owner, head pal,
    bypass, Settings → Desk), installing or rolling back an update, landing a branch, renaming pals
    and pruning the Desk's archive go through Project Pals' buttons. A pal, or a terminal Herdr doesn't
    know, is refused. Reading settings still works from any shell.
  • What the approval gate holds in Claude Code and Antigravity CLI pals, for your click in the
    Inbox: git push, package publishes, GitHub releases, PR merges and posts, deploys (fly, vercel
    --prod, netlify --prod, wrangler, kubectl apply/delete), mail and chat webhooks, pal land, a
    repo's release script, edits of a project's AGENTS.md or CLAUDE.md, and writes into Project Pals'
    message queue, your click tokens and the Desk's cards. It matches the command as it runs, not as
    it's spelled: behind npx, a full path, env or git -C; inside sh -c, a heredoc,
    here-string or echo piped to a shell, or a string Python, Node, Perl, Ruby or PHP runs (os.system,
    subprocess, child_process, system, backticks); and file writes from those languages
    (open(…, "w"), mode="w", write_text, writeFileSync …) or an editor (ed, vim -es,
    code …). Text that only mentions a command (a grep pattern, a quoted string, --help) isn't
    held. If the gate itself fails, the command is stopped, not let through.
  • The gate catches mistakes, not a pal set on getting around it. A pal runs as you: one
    determined to could build a command from pieces, write a script first and run it later, or edit
    these files directly. Antigravity CLI pals are gated on run_command only: their own file-edit
    tools aren't checked yet, so an agy pal's edit of AGENTS.md isn't held.
  • Notebook paths stay in the pal's own project (and Project Pals' own config), not anywhere
    under your projects folder, however the path is spelled (~, $HOME, ${HOME}).
  • Roll back puts the previous version back cleanly: library files the newer version added go,
    and so do its hooks (Antigravity CLI's too), with no empty hook lists left behind. Your own hooks
    stay. A first install has nothing to roll back to.

Topics, profiles and the sidebar

  • Channels are now topics. A pal's tabs are the topics it's working on, and everything you
    see says so: the hero's Topics list and "+ New topic", the picker, the right-click menu, the
    command bar, dialogs, the profile and Vault panels, the pal list ("3 topics"), help text and
    the docs. The # stays, and so does Pal#topic. pal topic is the new command;
    pal channel and --channel still work, so older scripts and pals don't break.
  • A new profile page. The pal's pet on a stage lit in its state's colour, its state line,
    name and mission, a "Give a task…" box, and four cards for the week: Shipped, In motion,
    Needs you, Hiccups. In Full, the shown topic's live terminal sits beside it as a resizable
    column.
  • Which computer a pal works on. The profile shows the pal's machine (laptop, desktop or
    server, how Herdr reaches it, connected or not), and Change machine… moves it: pick or add a
    machine, and the project folder is checked there (or cloned there).
  • The command bar. The header's search field (or Ctrl+Shift+Space) searches pals, topics,
    open tasks, Vault notes and every command.
  • Inbox in the hero. The hero's first quick action is Inbox: it opens the sidebar's Inbox and
    shows how many things need you, in amber. New topic is the last row of the hero's list, in the
    command bar and in the right-click menu.
  • New topics on a sleeping pal start its brain. pal topic on a pal with no agent running
    used to open a plain shell. Now pals remember their brain while awake, and a topic (or waking a
    pal) always starts one: its own, else the asking pal's, else Claude Code, and it says
    which when it had to guess. pal topic tells you if the
    agent didn't come up.
  • Pick your working indicator. Project Pals settings → Working indicator: the classic dot or
    one of 30 small animations (pixel spinners, shaded spheres, ASCII globes), with live previews.
  • Pick how your pals are listed. Project Pals settings → Pal list style: keep the big pets, or
    pick one of nine compact looks with smaller pets, so the full name, the project folder, the
    branch, the brain and topic and task counts fit. The dialog previews each one with your own
    pals; a click applies it.
  • Trees. In any lo...
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Project Pals 0.3.0

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@denonmaryland denonmaryland released this 09 Nov 02:34

A new look and a simpler shape: pocket pets, terminal-first channels, and a profile panel with a
Vault for every pal.

  • Pocket pets. Every pal is a little LED critter whose pose shows what it's doing: resting,
    working, needs you, done, PR open, merged, closing or stuck. The Look dialog picks its species,
    colour, what it wears and its eyes. The old folder faces are gone.
  • Terminal-first. A channel is its agent's terminal, with no card around it. Split it right or
    down from the header or by right-clicking. The chat view is gone: you answer an agent's
    questions in its terminal.
  • One layout. The channel tab strip and the inspector are gone: channels live in the sidebar,
    and each pal's details in its profile panel.
  • The sidebar. The shown pal up top with its channels (pin them, reorder them, search them) and
    quick actions, then every pal with its state in colour. Pals go in folders you name, pin to the
    top, and drag into any order.
  • Tasks. One Tasks button per pal: write a task (with screenshots pasted, dropped or attached)
    and the pal is told when its current turn ends, so it picks it up next. It's a real task on the
    shared board, marked as from you.
  • Profiles. A panel per pal, opened from its header chip: Profile (facts, channels, memory,
    routines, tasks; in Full, a dashboard with a Now / Next / Blocked / Done board and the shown
    channel's live terminal), the Vault, and an AGENTS.md tool that lints what Claude Code loads and
    writes a fix only after you've seen the diff and clicked, with backups.
  • The Vault. Each pal's notes as a vault: a Home note that writes itself as work lands (its
    mission and focus, the channels working now, its tasks, today's journal, the week's hiccups and
    lessons, the latest decisions and changes), with Mission, Journal and Brain beside it. Plain
    markdown on disk, so it opens in Obsidian too.
  • Journal and the Dream loop. Each pal logs what it did, what got in the way and what it cost,
    and what it learned (pal notebook); the week's lessons open each new session. Nightly, the
    Dream loop groups hiccups across pals and proposes fixes; nothing changes until you approve it.
  • Missions. A pal proposes its mission (pal mission propose) as an Inbox card; you accept it,
    and every new session starts with it.
  • Dialogs share one calm look, with the pal's pet in the header of a pal's dialogs.
  • A settings gear in the status bar: hire, new rooms and groups, the Inbox, rooms, routines,
    theme and look, Herdr layouts, machines, Herdr settings, the command palette, updates and
    Project Pals settings.
  • Updates you can see. A quiet "Update available" pill in the status bar when a new release
    is out: click it for the highlights, then Update now (checked against the release's SHA256
    sums, with Roll back) or Later. The gear menu has Check for updates.
  • One-paste install. The README's install command downloads the latest release, checks its
    SHA256 sums and runs the installer.
  • Start-up memory. A pal always gets its pinned note, its main memory and what it knows about
    you, whole, then the newest notes.
  • Safer approvals. A security pass on the approval gate and on your clicks in the Inbox and
    the panel, with tests.
  • The git branch moved from the header into Claude Code's status line.

Fixed

  • Updating no longer fails when Herdr's folder is outside your home folder (HERDR_APP_HOME).
  • Roll back undoes the latest install, including one from ./install.sh (it used to go back to
    the last update's files).
  • Claude Code's "Press up to edit queued messages" hint no longer counts as unsent text, so
    messages to that pal go through; a finished hold leaves Waiting on.

Project Pals 0.2.3

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@denonmaryland denonmaryland released this 05 Nov 18:05
  • Approval gate: release scripts (./release X.Y.Z, scripts/release.sh, make release) now need one Inbox click. Before, the push and publish inside them slipped past the gate.
  • Approvals that go unused for 30 minutes expire; running the command again asks again.
  • Inbox cards show the approval ID, Decline and Approve sit at opposite ends of the card, and every approve/decline attempt is recorded (late ones are refused and logged).
  • Messages are never typed over your unsent text: delivery waits while the input box has a draft, and callbacks label a draft as unsent instead of quoting it as a reply.
  • About checks for updates when opened if the last check is over 10 minutes old.

Project Pals 0.2.2

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@denonmaryland denonmaryland released this 05 Nov 17:36
  • pal peek shows what a blocked pal is waiting on: the pending prompt and its options, or Claude Code's "trust this folder?" question. Read-only: only you answer prompts.
  • Fix: the "Waiting on" line and head-pal note for the trust question now fire. In 0.2.1 they didn't, because the terminal is still named after its shell while Claude Code waits on that question.
  • Every update and rollback attempt is logged to data/crew-update.log (who, steps, errors), so a failed update leaves a trace.

Project Pals 0.2.1

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@denonmaryland denonmaryland released this 05 Nov 17:27

Getting ready for the Herdr community.

  • New pals no longer stall silently on Claude Code's "trust this folder?" question: you get a notice, a clickable toast and a "Waiting on" line. Pals never answer it for you.
  • Clean install fixes: pal team with zero pals, empty team list in errors, a false backup message.
  • README: correct install link, preview, tested harnesses (Claude Code, Codex), Linux-only stated, new "Hiring a pal into a new folder" section.
  • AGENTS.md for contributors, and docs/mac-support.md (plan only, not built).
  • Menu: shorter Forget confirmation.

Project Pals 0.2.0

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@denonmaryland denonmaryland released this 05 Nov 04:55

Project Pals: first public release. Pals as folder faces, channels as colored tabs (pin, color, rename), hire on any harness with a model per pal, rooms, tasks, routines, memory, an approval gate, and an in-app updater.