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1.3
Randm64 v1.3 Release Notes
This release introduces comprehensive visual theme customization, refactors dashboard tool alignment, cleans up unused placeholders, and embeds new high-quality assets.
What's New in v1.3
🎨 Dynamic Theme & Appearance System
- 5 High-Quality Theme Palettes: Choose from Dark, Light, Cyberpunk (Neon), Forest Green, and Royal Purple color schemes.
- Real-Time UI Preview: Theme colors dynamically adapt in real-time as you switch options in the settings dropdown.
- Cancellation & Safety Safeguard: If you close the settings window without saving or click cancel, the interface automatically reverts to your previous styling.
- External Settings Storage: Appearance settings are saved to
My Documents/Randm64/Appearance/appearance.json.
🧭 Tool Realignment & Clean-up
- Level Editor Icon Relocation: Moved the retro
level_editor_icon.pngfrom the dashboard lists onto the actual Open Level Editor button in the level details panel. - Unused Controls Removed: Removed the unused "Open Level Workshop" button and "Coming Soon" label to keep the viewport clean.
- Updated Main Window Icons: Standardized window definitions to use the brand new
icon.pngresource instead of the legacy JPEG image.
Legacy Changes (from v1.2)
🔀 SFX Randomizer Enhancements
- 6 Sound Randomizer Modes:
- Pure Shuffle (Swap Only): Standard shuffling.
- High Pitch (Chipmunk): Multiplies sample rate by a high factor.
- Low Pitch (Demonic): Multiplies sample rate by a low factor.
- Chaotic Pitch (Random): Multiplies sample rate by a highly randomized factor.
- Reverse Playback (Backwards): Reverses the raw PCM sound samples.
- Glitched Truncation (Shortened): Reduces the number of sample frames to truncate playback.
- Shuffle Sound Identities: Randomize role/identity mappings.
- Apply Random Pitch Variation: Toggle to pitch-shift processed audio files dynamically.
- Direct AIFF Modification: Built-in sound decoder/encoder to alter AIFF headers and sample data in-memory before build.
🖼️ Dialogue-Based Texture Replacer
- Redesigned Mapping UI: Dedicated rule selector window scanning
textures/andactors/recursively. - Live Image Previews: View target and replacement assets alongside their pixel dimensions.
- Custom PNG Selector: Optional capacity to select external custom PNG files, scale them, and overwrite target assets.
🚀 Start Level Chaos Warp Fix
- Header Include Corrected: Corrected header patch so
"chaos_config.h"compiles correctly. - Intro Cutscene Bypass: Automatically skips the Peach letter intro cutscene if the start level is anything other than Castle Grounds, resolving freezes when booting into custom maps on a new save file.