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Enchantments

Houjou Sxnnyside edited this page Sep 13, 2026 · 1 revision

Enchantments

Emerald Essentials introduces a collection of modern, data-driven enchantments fully compliant with Minecraft 1.21.1's component-based enchantment architecture.


🔮 Custom Enchantment Catalog

Enchantment Target Equipment Max Level Rarity Primary Effect
Amethyst Resonance (amethyst_resonance) Weapons & Tools III Rare Hits against armored targets create sonic vibration waves that deal true armor-penetrating harmonic damage to nearby entities.
Amethyst Vitality (amethyst_vitality) Chestplates & Armor II Very Rare Converts incoming kinetic and projectile damage into temporary regeneration pulses and bonus absorption hearts.
Amethyst Levitation (amethyst_levitate) Boots & Weapons II Rare Attacks apply momentary zero-gravity levitation to opponents, exposing them to fall damage or projectile attacks.
Thief's Stride (amethyst_thief) Boots & Daggers III Uncommon Increases movement speed and sneaking speed while reducing sound detection distance from Sculk sensors and nearby mobs.
Curse of Blind Mining (amethyst_blind) Pickaxes (Curse) I Very Rare Mining blocks in low light levels occasionally causes momentary darkness or disorientation, but increases rare gem yield.
Curse of the Shadows (amethyst_shadow) Armor (Curse) I Very Rare Renders the wearer semi-translucent, reducing detection range but amplifying vulnerability to radiant and sunlight attacks.

⚙️ Data-Driven Mechanics (1.21.1 Architecture)

All enchantments in Emerald Essentials are defined under data/emerald_essentials/enchantment/ using the official Mojang 1.21.1 JSON schema:

  • Supported Items Tag: Defined via #minecraft:enchantable/weapon, #minecraft:enchantable/armor, and #minecraft:enchantable/mining.
  • Anvil Cost & Weighting: Carefully balanced to preserve vanilla parity while providing rewarding payoffs for late-game enchanting setups.
  • Cross-Mod Compatibility: Readily modified or extended via custom datapacks without requiring Java code changes.

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