Skip to content

MJOLNIR Code Mods mods-v0.43.1

Choose a tag to compare

@github-actions github-actions released this 04 Nov 04:34
Immutable release. Only release title and notes can be modified.
fe807e2

Forge checks layout files before loading them

Forge refuses malformed saved layouts with the reason instead of loading them, and automatic doors now open in Slayer and other game modes, not just Forge.

Fixed

  • Malformed layouts are refused (MJOLNIRForge 0.4.1). Forge checks a
    layout's labels and their names before loading it. A file outside the
    game's limits is refused with the reason, for example "FRB.mvar refused:
    it has more than 256 labels", and the map plays its original layout.
    Layouts saved in game load as before.
  • Automatic doors outside Forge (MJOLNIRLobby 0.19.3). Door panels stayed
    shut in Slayer and every other mode because the door refused to move without
    Forge's map bounds. They now open and close in all modes.
  • Elites fit through low doorways (MJOLNIRLobby 0.19.3). Once bots start
    in a match, elites stand a little lower, so they pass low doors.

Full changelog · All releases


The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.

Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.