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MJOLNIR Code Mods mods-v0.45.0

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@github-actions github-actions released this 06 Nov 18:12
· 49 commits to main since this release
Immutable release. Only release title and notes can be modified.
c0f82d1

Stalker, Reverse Tag and a marker that shows you the way

Hosts get Stalker, Reverse Tag and a clearer game type screen, a marker points the way to your objective, and Forge's F2 can no longer lose a saved map.

Added

  • Stalker (MJOLNIRLobby 0.21.0, MJOLNIRHud 0.16.0, MJOLNIRLevelLoader 0.11.0).
    The first kill makes you the Stalker: invisible and fast, while everyone else
    takes half damage. Kill the Stalker to take over. It's offered on every map that
    has Slayer.
  • Reverse Tag (MJOLNIRLobby 0.21.0, MJOLNIRHud 0.16.0, MJOLNIRLevelLoader
    0.11.0). The first kill makes you it. Whoever is it moves slowly and scores a
    point a second, until someone kills them and takes over. It's offered on every
    map that has Slayer.
  • A marker on the screen (MJOLNIRHud 0.16.0). A badge sits over the hill, the
    next flag or the Juggernaut, with the distance under it. When the spot is out of
    view, the badge moves to the edge of the screen and points the way to turn. It
    takes the object's colours, pulses when a hill is contested, and fades over your
    crosshair. The Stalker never gets one.

Changed

  • The game type screen (MJOLNIRLobby 0.21.0). Game types are now seven
    families that name their variants, and the chosen family's variants are buttons
    on the right, so Team King takes two clicks rather than three clicks on one tile.
    SELECT names what you chose.
  • Map select (MJOLNIRLobby 0.21.0). The same families are tabs, and the chosen
    tab opens a tray with its description and variant buttons. The screens' new
    layout needs CE runtime 1.18.0, which the launcher installs with this release.
  • The Juggernaut hits harder (MJOLNIRLevelLoader 0.11.0). The Juggernaut now
    has its extra damage and melee, half as much again as everyone else.
  • Less text under the score (MJOLNIRHud 0.16.0). The line now says only what
    the marker can't: ON THE HILL, HILL CONTESTED, LAP 1 OF 3 / FLAG 1 OF 9. If a
    marker can't be made, the old line with the distance comes back.
  • Forge's "SOLO HOST" label (MJOLNIRLobby 0.21.0) now reads SANDBOX.

Fixed

  • F2 in Forge no longer loses your save without saying so (MJOLNIRForge
    0.4.2). One press used to move your saved layout to history, with nothing on
    screen, and F6 then reported no saved layout. F2 now takes two presses, 0.3 to 4
    seconds apart with no other Forge command between them. The first says what will
    happen, and the second says where the save went.
  • F6 brings a reverted save back (MJOLNIRForge 0.4.2). With no active save, F6
    restores the map's newest one from history, even after a restart. Objects you
    placed after your last save are still lost by a revert.

Known issues

  • King, Oddball and Race are not on any published map yet. Their hills, balls
    and flags are placed in the map, so a map offers them only once it has been
    republished with them. They will arrive in map updates.
  • Stalker, Reverse Tag and the Juggernaut's extra damage have only been hosted on
    one PC.
    Passing the role between players needs a second player on another PC,
    and that is untested. So is the Juggernaut's marker.
  • The marker's contested and team colours are untested in a real match. A
    second player is needed for those too.

Full changelog · All releases


The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.

Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.