Skip to content

MJOLNIR Code Mods mods-v0.46.1

Choose a tag to compare

@github-actions github-actions released this 07 Nov 08:58
· 35 commits to main since this release
Immutable release. Only release title and notes can be modified.
0e5187d

Bots on the board, and a sea that repairs itself

Spartan bots stop multiplying unseen, a coast that loads with no sea takes its ground again by itself, and King's hill gets its glow with CE runtime 1.19.0.

Fixed

  • Spartan bots missing from the board (MJOLNIRHud 0.17.1). When a match's
    bots started before anyone had spawned, as in Forge, the game could not see its
    own Spartan bots. Each was placed four times and then given up on, so eight
    bots became thirty-two, none of them on the board and none of them directed.
    You now get the number you asked for, and they all show on the board.
  • A map with no sea (MJOLNIRLevelLoader 0.12.1). Yoyorast Island could load
    with bare sand where the sea should be, the water stopping dead at a straight
    line. A coast takes its picture of the ground once, as it loads, and if that
    came out empty the sea had nothing to work from. The loader now checks the
    result and takes it again, up to three times. mjolnir_flux_recapture does
    the same from the console.

Changed

  • King's hill glows. The hill's energy field and beacon were finished but
    never reached players, who got the plasma hill instead. They ship in CE
    runtime 1.19.0, which the launcher installs. The hill keeps its plasma look
    until then, and nothing else about King changes.

Full changelog · All releases


The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.

Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.