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MJOLNIR Code Mods mods-v0.46.2

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@github-actions github-actions released this 07 Nov 16:39
· 87 commits to main since this release
Immutable release. Only release title and notes can be modified.
d50e589

Everyone where they really are

The HUD now finds other players where they actually stand, so hill, Juggernaut and flag markers and the scoreboard agree on every PC in a match, the host's and a joiner's alike.

Fixed

All in MJOLNIRHud 0.17.2.

  • A contested hill never showed. With two players on the hill, both HUDs
    still said ON THE HILL while the game had stopped scoring. HILL CONTESTED now
    shows, and so does the colour of a hill someone else holds.
  • Markers pointed at the middle of the map. A Juggernaut, Reverse Tag or
    Stalker marker for another player sat at the map's centre, or didn't show at
    all for someone who joined. It now follows that player.
  • A joiner's scoreboard didn't know the teams. Someone who joined saw the
    host under AWAITING ASSIGNMENT and, for their first life, had no team of their
    own: no "/ YOU" and no Assault ATTACK or DEFEND line. Every team now shows from
    the start.
  • A second flag in Assault. After a capture, a joiner could keep a ghost of
    the old flag, which drew a second marker and stopped the sides-swap clock at
    0:00. Only the real flag shows now.
  • A negative distance to the hill. Standing under the hill, on another
    floor, read "-8 M ABOVE". It now reads 0 M, since you are already inside its
    circle and only need to go up or down.

Full changelog · All releases


The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.

Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.