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MJOLNIR Code Mods mods-v0.46.2
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Everyone where they really are
The HUD now finds other players where they actually stand, so hill, Juggernaut and flag markers and the scoreboard agree on every PC in a match, the host's and a joiner's alike.
Fixed
All in MJOLNIRHud 0.17.2.
- A contested hill never showed. With two players on the hill, both HUDs
still said ON THE HILL while the game had stopped scoring. HILL CONTESTED now
shows, and so does the colour of a hill someone else holds. - Markers pointed at the middle of the map. A Juggernaut, Reverse Tag or
Stalker marker for another player sat at the map's centre, or didn't show at
all for someone who joined. It now follows that player. - A joiner's scoreboard didn't know the teams. Someone who joined saw the
host under AWAITING ASSIGNMENT and, for their first life, had no team of their
own: no "/ YOU" and no Assault ATTACK or DEFEND line. Every team now shows from
the start. - A second flag in Assault. After a capture, a joiner could keep a ghost of
the old flag, which drew a second marker and stopped the sides-swap clock at
0:00. Only the real flag shows now. - A negative distance to the hill. Standing under the hill, on another
floor, read "-8 M ABOVE". It now reads 0 M, since you are already inside its
circle and only need to go up or down.
The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.
Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.