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MJOLNIR Code Mods mods-v0.46.3
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Leaving means leaving
A host who quits goes to the lobby, not a new match; the vote offers only maps that are really installed; a joiner without the map is told why.
Fixed
In MJOLNIRLobby 0.23.0 and MJOLNIRLevelLoader 0.12.2.
- Quitting started another match. A host who chose SAVE AND EXIT could land
on the post-game vote, and with nobody voting the next match started 20
seconds later. Leaving a match now takes the host to the lobby with no vote.
A match that ends on its own still votes and starts the winner as before. - The vote could pick a map that wasn't there. A map listed but not really
installed could win the vote, leaving the host on MISSION SELECT and everyone
else on STARTING THE NEXT GAME. Such a map is no longer listed or offered, and
if a chosen game can't start, everyone goes back to the lobby with the reason. - A joiner without the map saw only CONNECTION LOST. When the host starts a
map you don't have, or a different version of it, you still leave the
fireteam, but now you're told which map it was and get its download screen:
DOWNLOAD installs it without a restart, then you can join the host again. A
kick from the host now shows the host's reason too.
The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.
Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.