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MJOLNIR Code Mods mods-v0.46.3

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@github-actions github-actions released this 07 Nov 17:25
· 69 commits to main since this release
Immutable release. Only release title and notes can be modified.
b91c5ce

Leaving means leaving

A host who quits goes to the lobby, not a new match; the vote offers only maps that are really installed; a joiner without the map is told why.

Fixed

In MJOLNIRLobby 0.23.0 and MJOLNIRLevelLoader 0.12.2.

  • Quitting started another match. A host who chose SAVE AND EXIT could land
    on the post-game vote, and with nobody voting the next match started 20
    seconds later. Leaving a match now takes the host to the lobby with no vote.
    A match that ends on its own still votes and starts the winner as before.
  • The vote could pick a map that wasn't there. A map listed but not really
    installed could win the vote, leaving the host on MISSION SELECT and everyone
    else on STARTING THE NEXT GAME. Such a map is no longer listed or offered, and
    if a chosen game can't start, everyone goes back to the lobby with the reason.
  • A joiner without the map saw only CONNECTION LOST. When the host starts a
    map you don't have, or a different version of it, you still leave the
    fireteam, but now you're told which map it was and get its download screen:
    DOWNLOAD installs it without a restart, then you can join the host again. A
    kick from the host now shows the host's reason too.

Full changelog · All releases


The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.

Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.