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MJOLNIR Code Mods mods-v0.47.0

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@github-actions github-actions released this 08 Nov 18:22
· 30 commits to main since this release
Immutable release. Only release title and notes can be modified.
2312a3c

A marker on the ball, and teams that agree on every PC

A marker on Oddball's ball, markers that follow players smoothly and into vehicles, the host's teams on every board, and teammates as friends on the tracker.

Added

In MJOLNIRHud 0.18.0.

  • A marker on the ball in Oddball. Nothing used to say where the ball was.
    It now has a skull marker with its distance: gold while it lies loose, orange
    while someone carries it, and none on the carrier's own screen.

Changed

  • The Juggernaut's beacon floats over their head. In Juggernaut and Reverse
    Tag the beacon used to rise from the holder's feet. It now starts above their
    head, and the holder no longer sees their own. Their screen already says YOU
    ARE THE JUGGERNAUT, or YOU ARE IT.
  • MJOLNIRLevelLoader 0.12.3 stages a test copy's game type in that copy's
    own saved folder. Nothing changes for players.

Fixed

In MJOLNIRHud 0.18.0.

  • Beacons and markers lagged behind. The Juggernaut's beacon and marker,
    and the flag markers, moved ten times a second and jumped along behind
    whoever they followed. They now move every frame.
  • A marker stayed where a player got into a vehicle. A Juggernaut or Reverse
    Tag marker, and a hill's contested state, kept the spot where the player
    boarded. They now follow the vehicle.
  • Players under AWAITING ASSIGNMENT, or on the wrong team. On a joiner's
    scoreboard, a player who joined late, or anyone past the first two seats,
    could show under AWAITING ASSIGNMENT. A player could also be listed on the
    other team. The host's game knows each team, and every joiner now takes the
    teams from it.
  • Bots from an earlier match. Bots added in one match came back on a
    joiner's scoreboard in later matches, under AWAITING ASSIGNMENT. A match now
    lists only its own bots.

In MJOLNIRLobby 0.23.2.

  • Teammates on the motion tracker as enemies. In team games the motion
    tracker drew every other player as an enemy, teammates included: on every
    joiner's screen, and on the host's unless bots were playing. Teammates now
    show as friends and the other team as enemies.
  • Players on the wrong team in a joiner's game. A joiner's game could keep
    the players past the first two seats on teams of their own (seat 2 on green,
    seat 3 on yellow). It now takes each player's team from the host's game.

In MJOLNIRLevelLoader 0.12.3 and MJOLNIRForge 0.4.4.

  • A log that grew by hundreds of thousands of lines. A waving flag added
    push_weakobjectproperty warnings to UE4SS.log many times a second, about
    822,000 in one ten-minute Capture the Flag match on Chill Out, and each
    Forge pack light after the first added three. They add none now.

Full changelog · All releases


The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.

Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.