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Make a match public or private while it runs
Make a match public or private mid-match, from the HOST MENU or with /public and /private, and no more restarting a game to list it.
Added
In MJOLNIRLobby 0.24.0 and MJOLNIRHud 0.19.0.
- Public or private mid-match. The HOST MENU has MAKE PUBLIC and MAKE
PRIVATE, and chat has/publicand/privatefor the host. A match made
public is listed in FIND GAMES at once, and players can join it while it
runs. A match made private comes out of FIND GAMES: everyone in it stays,
and nobody new can join. Your chat says when the listing is up or down.
FORGE matches stay private.
Fixed
In MJOLNIRLobby 0.24.0.
- A game that couldn't be listed until a restart. A match started private
with only you in the fireteam went offline, and your game never came back
online on its own. Switching to PUBLIC GAME afterwards said "Not listed yet:
no lobby yet" and nothing showed in FIND GAMES. Your game now stays online
through a match whether it is public or private, so you can list it any
time. - RETURN TO LOBBY brings an offline game back online. If your game still
ends up offline (FORGE does), RETURN TO LOBBY now leaves the match the way
SAVE AND EXIT does, and your game is online again in the lobby. - The lobby says what's wrong. An offline game no longer looks as if its
listing is still on the way: the lobby says it went offline and how to
bring it back.
The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.
Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.