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MJOLNIR Code Mods mods-v0.50.0

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@github-actions github-actions released this 10 Nov 06:14
Immutable release. Only release title and notes can be modified.
9f774d1

Markers that read the game itself

King of the Hill and Juggernaut now read every player's place straight from the game rather than from the character models on screen, at a fraction of the cost.

Changed

In MJOLNIRHud 0.20.0 and MJOLNIRLobby 0.26.0.

  • Markers that know where everyone is. Who holds the hill, who contests
    it, and where the Juggernaut's beacon stands are now read from the game's
    own simulation, not from the character models the HUD draws. In our tests,
    with two copies of the game on one PC, each copy's model for the other
    player sat about 2.5 m above where that player really was, and the
    markers followed the model. From the simulation, each player is placed
    within a couple of centimetres of where their own game has them, on the
    host and on the copy that joined. A player waiting to respawn neither
    holds nor contests the hill.
  • Cheaper to find. Reading two players' places took 62 µs from the models
    and under 5 µs from the game. King and Juggernaut do it five times a
    second, and the beacon that follows the Juggernaut reads them every frame.
    With an older MJOLNIRLobby the markers read the models as before.

Full changelog · All releases


The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.

Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.