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MJOLNIR Code Mods mods-v0.52.0

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@github-actions github-actions released this 15 Nov 00:09
· 2 commits to main since this release
Immutable release. Only release title and notes can be modified.
edb9177

Lit interiors and a flying camera

Remastered maps can now light their interiors with real bounced light, cliffs lose their black bands and hairlines, and FlyCam flies smoothly between saved camera shots.

Added

In MJOLNIRLevelLoader 0.13.15 and MJOLNIRFlyCam 1.3.0.

  • Light that bounces indoors. A remastered map can now draw its level
    in pieces Unreal's Lumen can light. Rooms get real bounced light, shade in
    their corners and falloff down their stairwells instead of an even glow.
    Zanzibar and Coagulation are the first to use it.
  • Halo 2's own lights. A Halo 2 map's placed lights now come through as
    real lights: Coagulation's bases are lit in their team colours again.
  • New lighting settings for map makers. sky_leak lets a little sky
    light into enclosed spaces, and lumen_cells lists a map's lit pieces
    (see the level format docs).
  • FlyCam flies between shots. Page Up and Page Down fly smoothly from one
    saved shot to the next. Shots now have their own panel with undo and redo,
    and FlyCam shows your real Spartan instead of a grey stand-in.

Fixed

  • No more black band under cliff tops. The soil drawn under a cliff's lip
    read as solid black on every remastered map; it is packed earth now.
  • No more hairline down tall rocks. A thin dark line ran straight down
    some boulders and walls where the ground above them stepped.
  • Glass you can see. Breakable windows that blocked you and shattered
    but could not be seen now draw again.

Full changelog · All releases


The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.

Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.