Repository navigation
MJOLNIR Code Mods mods-v0.52.0
·
2 commits
to main
since this release
Immutable
release. Only release title and notes can be modified.
Lit interiors and a flying camera
Remastered maps can now light their interiors with real bounced light, cliffs lose their black bands and hairlines, and FlyCam flies smoothly between saved camera shots.
Added
In MJOLNIRLevelLoader 0.13.15 and MJOLNIRFlyCam 1.3.0.
- Light that bounces indoors. A remastered map can now draw its level
in pieces Unreal's Lumen can light. Rooms get real bounced light, shade in
their corners and falloff down their stairwells instead of an even glow.
Zanzibar and Coagulation are the first to use it. - Halo 2's own lights. A Halo 2 map's placed lights now come through as
real lights: Coagulation's bases are lit in their team colours again. - New lighting settings for map makers.
sky_leaklets a little sky
light into enclosed spaces, andlumen_cellslists a map's lit pieces
(see the level format docs). - FlyCam flies between shots. Page Up and Page Down fly smoothly from one
saved shot to the next. Shots now have their own panel with undo and redo,
and FlyCam shows your real Spartan instead of a grey stand-in.
Fixed
- No more black band under cliff tops. The soil drawn under a cliff's lip
read as solid black on every remastered map; it is packed earth now. - No more hairline down tall rocks. A thin dark line ran straight down
some boulders and walls where the ground above them stepped. - Glass you can see. Breakable windows that blocked you and shattered
but could not be seen now draw again.
The signed set of UE4SS script mods. Every artifact's hash is in
manifest.json, and manifest.json.sig is its Ed25519 signature
over the manifest — verify with keys/mod-signing.pub from this
repository. The launcher does this automatically and installs
nothing that fails verification.
Script mods ship only from this repository's reviewed pull
requests — see docs/contributing_code_mods.md to contribute one.