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v1.2.5 (Initial Public Release)
How to install
Windows: download PZMM_1.2.5_x64-setup.exe below and run it. Windows will probably say it protected your PC, because the installer isn't code-signed yet. Click More info, then Run anyway.
Linux: PZMM_1.2.5_amd64.AppImage runs on any distro (chmod +x it first). On Debian or Ubuntu you can install PZMM_1.2.5_amd64.deb instead with sudo apt install ./PZMM_1.2.5_amd64.deb. Workshop downloads need lib32gcc-s1.
A server with no desktop: pzmm-linux-x64 or pzmm-windows-x64.exe is the command-line version, one file.
Already got PZMM? It updates itself: click Update and restart above the tabs.
You don't need the .sig files or latest.json; they're for the updater. SHA256SUMS.txt lets you check your download.
Warning
Early access pre-release. PZMM is still in development and hasn't launched yet, so you may run into bugs. Back up your saves before using it.
Found a bug? Report it on Discord or open a GitHub issue. Say what you did, what happened and what you expected, and paste the diagnostics from Settings > About > Copy diagnostics (your user name is masked).
This release rolls up today's fixes (1.2.1 to 1.2.5). Sorry about all the updates today. A few things slipped through the cracks after 1.2.0, and I'd rather fix them straight away than leave you stuck with them. This should be the last one for a while: PZMM is in a really good place now, and future updates will be bigger and less often. Time for me to have a rest.
- New mods are easy to spot. Mods a profile hasn't seen yet get a New tag in My mods, so you can find them even after PZMM files them into a category.
- New mods stay at the bottom. In a profile with sections, newly installed mods could end up in the middle of the list, above a freshly made "Other" section. They now stay at the end, switched off.
- Workshop cards say Installed. After installing from Browse Workshop, the card now switches to Installed straight away, including for mods that were pulled in as requirements.
- Subscribing in Steam takes over. If you subscribe in Steam to a mod PZMM downloaded for you, PZMM now moves its own copy to the Recycle Bin and the mod shows as Subscribed. Steam keeps it updated from then on. Before, PZMM's older copy stayed and the game kept loading it.
- Browse Workshop sorting at the top. Sort by, Popular over, Posted and Updated now sit above the results, and searching keeps the sort you picked. Shelf cards on the Workshop home line up.
- Group by category is one click. It's a button next to Filters in My mods, and on a mod's right-click menu.
- Installs no longer freeze. Installing a Workshop mod while another was downloading could get stuck on "downloading 1 workshop item…" with every button greyed out until PZMM was restarted. PZMM now carries on as soon as each download finishes, so installs queue and finish one after another.
- Most popular of all time. Browse Workshop's Most popular sort has an All time option next to the day, week, month and year ones.
- Works with the new PZMM - Client Workshop mod. The mod tells PZMM what the game is actually running: the game version, the mods it loaded, and the server you're on. For now PZMM adds that to Settings > About > Copy diagnostics, so bug reports show what the game really loaded. More uses are coming. The mod is optional, and servers don't need it.
- Remove works on mods PZMM didn't install. Mods sitting in your
Zomboid/modsfolder that PZMM has no record of (added by hand, or by another copy of PZMM) can now be removed. PZMM can't download those again, so they always go to the Recycle Bin. Steam subscriptions are still yours to unsubscribe in Steam. - Removing several mods removes all of them. Right-click Remove on a selected mod used to remove only that one. It now removes the whole selection, and the question pops up in the middle of the window.
- You can see the server list loading. After you click List servers on Home, a bar shows while PZMM asks Steam.