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v1.3.0 (Public Release)

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@github-actions github-actions released this 20 Oct 10:53
· 11 commits to main since this release

How to install

Windows: download PZMM_1.3.0_x64-setup.exe below and run it. Windows will probably say it protected your PC, because the installer isn't code-signed yet. Click More info, then Run anyway.

Linux: PZMM_1.3.0_amd64.AppImage runs on any distro (chmod +x it first). On Debian or Ubuntu you can install PZMM_1.3.0_amd64.deb instead with sudo apt install ./PZMM_1.3.0_amd64.deb. Workshop downloads need lib32gcc-s1.

A server with no desktop: pzmm-linux-x64 or pzmm-windows-x64.exe is the command-line version, one file.

Already got PZMM? It updates itself: click Update and restart above the tabs.

You don't need the .sig files or latest.json; they're for the updater. SHA256SUMS.txt lets you check your download.

Note

Found a bug? Report it on Discord or open a GitHub issue. Say what you did, what happened and what you expected, and paste what Copy diagnostics gives you (Settings > About; your user name is masked).

Changelog

Thanks to Lyven Ka Vinsxy, GhostyAshes, newbee, Gentle_Hilt and Yagoyuki for recent ideas and bug reports.

  • "Steam is limiting requests" should be rare now. PZMM asks Steam once and shares the answer, and when Steam does say slow down, everything waits together instead of piling on. A repeat Maps scan reads 1 or 2 pages instead of about 59.
  • My mods has proper columns: Size, Installed, Last changed and Overwrites. Click a header to sort by it, click again for your own order.
  • An eye next to each tickbox hides a mod from the list without turning it off. Handy for the parts of a mod you never touch, like the other presets of a texture pack. Find them again under Hidden.
  • The Workshop panel flicks through a mod's pictures with arrows.
  • New filters: Added and Updated in the last day, week or month, and Has an update.
  • Lots of small things the in-game manager already had: Join on server rows, more player filters, Rename and Delete for saves (it backs the save up first), a right-click menu on sections, more facts in mod details, and an Open mods folder button.
  • The in-game manager can hand jobs to the app now: remove a mod, install one by its mod ID, import a share code, run your hosted server and more. The app asks you first for anything that changes your setup.
  • Workshop pictures and the game's news show in the in-game manager too. Update PZMM - Client on the Workshop.

It's a big one, so if something looks off, tell me on Discord and I'll fix it.

Enjoying PZMM? Upvote it on Steam.