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v1.4.0 (Public Release)
How to install
Windows: download PZMM_1.4.0_x64-setup.exe below and run it. Windows will probably say it protected your PC, because the installer isn't code-signed yet. Click More info, then Run anyway.
Linux: PZMM_1.4.0_amd64.AppImage runs on any distro (chmod +x it first). On Debian or Ubuntu you can install PZMM_1.4.0_amd64.deb instead with sudo apt install ./PZMM_1.4.0_amd64.deb. Workshop downloads need lib32gcc-s1.
A server with no desktop: pzmm-linux-x64 or pzmm-windows-x64.exe is the command-line version, one file.
Already got PZMM? It updates itself: click Update and restart above the tabs.
You don't need the .sig files or latest.json; they're for the updater. SHA256SUMS.txt lets you check your download.
Note
Found a bug? Report it on Discord or open a GitHub issue. Say what you did, what happened and what you expected, and paste what Copy diagnostics gives you (Settings > About; your user name is masked).
Thanks to Lyven Ka Vinsxy, GhostyAshes, newbee, Gentle_Hilt and Yagoyuki for recent ideas and bug reports.
- Hold updates on any mod: click the lock on its row and PZMM keeps that version until you click again. Hold this save's mods in Saves does a whole save at once. Steam can't hold a subscribed mod, so PZMM keeps its own copy of the version you have and unsubscribes it, after asking. Thanks yustin on the Workshop page.
- Saving a server's mods is clearer: the button says Save mods to server, a save bar sits at the bottom while you have unsaved changes, and "Leave without saving?" now has Save and leave. Thanks Mittens The Feared on Discord.
- PZMM opens windowed and fits your screen, even after a resolution change or with a monitor unplugged.
- The in-game manager holds updates too. Update PZMM - Client on the Workshop.

