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DuckBots 0.3.1 beta

DuckBots 0.3.1 beta Pre-release
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@dhsuioa dhsuioa released this 23 Oct 10:12

What's new

  • Bots follow you into the ready beam in the lobby. When you jump in, each bot hops onto the step in its room, grabs the shotgun, breaks the glass and jumps into the beam, just like a player does. When you step out, they step out too. Before, bots simply vanished from their rooms and counted as ready.
  • Bots take rooms in order starting from the second one (the first is yours), instead of from the last one.
  • Each room belongs to its own controller. If a friend presses START in a room where a bot sits, the bot moves to the next free room, and your friend joins with a second press of START.

Install: subscribe on Steam Workshop, or unzip DuckBots-0.3.1-beta.zip into %APPDATA%\DuckGame\Mods\ and restart the game.

Found a bug? Open an issue and attach %APPDATA%\DuckGame\DuckBots-data\botlog.txt.

DuckBots 0.3 beta

DuckBots 0.3 beta Pre-release
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@dhsuioa dhsuioa released this 22 Oct 23:41

What's new

  • A knocked-down bot gets straight back up. Before, a bot that slipped on a banana lay there until its stuck-check pressed jump four seconds later, and two of five such bots were killed lying down.
  • Close fights: when an enemy gets within 20 px, a bot backs off while still facing them and keeps shooting. Before, every step back turned it around, so it spun on the spot instead.
  • The grenade launcher fires in an aimed arc. The bot holds fire until the barrel rises to the angle that carries the grenade into the enemy without hitting a wall, so it now reaches enemies above and below.
  • The flamethrower works: the bot holds the trigger (the flame only comes while it's held) and closes in to about 60 px, where the fire actually reaches. It no longer sprays fire upward onto itself.
  • The flare gun fires from about 100 px instead of 230, where its flares still hit.
  • Glass: the bot no longer gives up its run-up just before sliding into a window, and a bot with a regular gun shoots an enemy through glass instead of waiting for a clear line.

Install: subscribe on Steam Workshop, or unzip DuckBots-0.3-beta.zip into %APPDATA%\DuckGame\Mods\ and restart the game.

Found a bug? Open an issue and attach %APPDATA%\DuckGame\DuckBots-data\botlog.txt.

DuckBots 0.2 beta

DuckBots 0.2 beta Pre-release
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@dhsuioa dhsuioa released this 22 Oct 09:55

What's new

  • Bots no longer get stuck bouncing on a spring under a ceiling: when a spring launches them, they steer toward where the flight should take them.
  • An item box now counts as much as a weapon on the floor. Bots stop running past a nearby box to a far-away gun, and they ignore purple boxes, which only hand out copies of weapons stored in them earlier.
  • Every gun uses its own range, taken from its ammo and capped by its spread: snipers shoot from up to ~1000 px, pistols from ~230, shotguns get within ~90.
  • Bots no longer pick up the Mind Control Ray, the RC car and the Magnet Gun, which they can't use yet.

Install: subscribe on Steam Workshop, or unzip DuckBots-0.2-beta.zip into %APPDATA%\DuckGame\Mods\ and restart the game.

Found a bug? Open an issue and attach %APPDATA%\DuckGame\DuckBots-data\botlog.txt.

DuckBots 0.1 beta

DuckBots 0.1 beta Pre-release
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@dhsuioa dhsuioa released this 20 Oct 20:32

First public beta of DuckBots — computer-controlled ducks for Duck Game.

Install: subscribe on Steam Workshop, or unzip DuckBots-0.1-beta.zip into %APPDATA%\DuckGame\Mods\ and restart the game.

What's in it

  • Up to 7 bots in a local match, set up from the lobby pause menu (BOTS)
  • Bots grab weapons, open item boxes, navigate maps with jumps, springs, teleporters and doors, dodge bullets by sliding and fight
  • Online: as the host, bots join as your local players and your friends don't need the mod; when a friend invites you, your bots come along
  • Host-only BOTS and SKIP in the network pause menu

Known issues: PLAY ONLINE is greyed out with 3+ bots (use INVITE FRIENDS), bots take lobby slots, bots sometimes get stuck on springs under ceilings, the difficulty levels don't change anything yet. See the README for the full list and the roadmap.

Found a bug? Open an issue and attach %APPDATA%\DuckGame\DuckBots-data\botlog.txt.