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Oravitsa v0.3.0-alpha.2 - continuous demo and movement fixes

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@diegoami diegoami released this 05 Nov 17:17
b4fdf98

Early alpha. Built from annotated tag v0.3.0-alpha.2, commit b4fdf981d7a14c25ed6a570a49b69911ebc5767a.

Independently reviewed: round-3 VERDICT: AGREE, OpenCode / GLM-5.3-Flash, on this exact commit. The reviewer confirmed the earlier findings fixed and reported no new findings. Full evidence and release decisions: milestone #115.

What's new

  • Continuous automatic demo: Oravitsa gathers mushrooms, collects stunned hares, visits villages and explores first cave levels until you choose Start. She can adopt a pet through the normal aura rules and help it finish hindered cave monsters. The normal HUD remains visible, with a small translucent floating Start button.
  • Rules before play: Start opens scrollable rules and keyboard/controller/touch controls. Separate confirmation starts a fresh player-controlled world. Demo progress never reads or writes the manual save.
  • Pet and mount movement: body/nose clearance works on diagonal steps; homeward detours avoid live creatures and replan when still blocked.
  • Cave visibility: faint rims help kobolds and underground pets stand out from the cave floor.
  • World-map zoom: 1–32 m per pixel using + / −, the wheel, buttons or right-stick flicks, with less label overlap.
  • Rider motion: a small bob follows the mount's walk or gallop.
  • Fixes: resizing after Start no longer invokes a freed overlay, the demo chooses the nearby road-grid crossing for signpost lookup, and release checksum files use LF endings.

Saves and known limits

Older saves still load. The game has one manual save slot and no autosave.

  • The demo bot currently explores first cave levels; it does not deliberately descend to second levels.
  • A seated riding animation is still pending (#106); the riding bob is an interim improvement.
  • The world map has no panning or pinch zoom.

Verification

The clean tag checkout passed 23 tools tests, 7 offline art tests, audio consistency and all 29 Godot smoke scripts. Web, Linux and Windows exports, Windows startup, extracted-Windows startup, package provenance and all published checksums were verified. CI passed on this exact SHA, including Linux export startup.

Native post-Start resizing was inspected at three sizes during candidate preparation. Local execution of the final Linux ZIP remains untested; Linux startup was checked by CI's export from this exact source.

Owner-deferred checks (untested)

The owner explicitly deferred these checks for this alpha. They are not recorded as passed:

  • real-browser playability/performance and Web resizing/phone layouts;
  • physical controller/touchscreen operation;
  • listening/audio quality;
  • paced human play of the final packages, including movement behind trees, bridges/water boundaries, well/cottage access, pickups and controller prompts.

Browser automation was unavailable: the browser host could not connect, and the Firefox native fallback was stopped because its Windows URL-policy enforcement is unsupported.

Downloads

Unzip the Windows or Linux archive and run oravitsa.exe or oravitsa.x86_64. On Linux, make the executable runnable if needed.

The Web ZIP is for hosting over HTTP/HTTPS; do not open index.html with file://. PLAY.txt in each ZIP explains the controls and Start flow.

SOURCE.json records the exact source commit. Verify downloads against the attached SHA256SUMS.txt; release-manifest.json records sizes and hashes.

Oravitsa v0.3.0-alpha.1 — deeper caves, mounts and pets

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@diegoami diegoami released this 02 Nov 18:18
58c23f6

Early alpha. Built from tag v0.3.0-alpha.1, commit 58c23f61b96fff082abed2e919e5cdf6f3c74ed0.

Independently reviewed: VERDICT AGREE on this exact commit (round 2, OpenCode/GLM). Round 1 found 11 defects, all fixed in #101 before the tag. See milestone #89.

What's new

  • Pause with the button beside Help, P or Esc, or the controller's right-stick click. The whole game freezes until you resume.
  • Sprint: hold Shift, or click the left stick. Oravitsa runs faster but gets hungry three times as fast, and can't sprint while starving.
  • Slow and Cure skills:
    • Slow (E / LB) halves the selected creature's speed for six seconds.
    • Cure (R / RB) ends Oravitsa's stun or panic and heals her hurt pets nearby.
  • Hamlets and caves have names, in Finnish, Swedish and Ukrainian styles. Signposts at road crossings point to the nearest hamlet and cave, with distances.
  • World map: press Map twice to see everywhere you have been, with the hamlets and caves you have found.
  • Caves sound like caves: a low drone, dripping water, squeaking rats and hissing spiders, with an echo.
  • A second cave level below every cave. Goblins hunt in packs and club Oravitsa, which only stuns her. Kobolds steal from her bag when three gather. Its checkpoints give +30 aura.
  • Mounts: ride a hamlet's donkey, mule or horse with enough aura (15, 35, 70) using T or controller Y. Each is faster than the last; a horse throws her off when she's knocked down.
  • Pets: adopt a cat, a Shiba Inu or a husky with enough aura (G or controller A). Up to two follow her into caves. They finish off monsters that are stunned, scared or slowed. Spiders can poison them and rats and goblins wound them; Cure heals them.
  • Aura slowly fades, one point per minute, but never below zero.
  • Predators: wolves, lynxes and boars hit with the sling charge once their stun wears off. They also anger a little sooner.

Changes to know

  • Controls changed:
    • LB and RB now cast Slow and Cure.
    • Y rides a mount.
    • Skill cycling and the Y cast are gone.
  • Oravitsa no longer kills cave monsters. Only her pets do, and only hindered ones. Stunned or scared monsters leave her alone.
  • Older saves still load.

Known issues

  • Kobolds and the dark husky are hard to see in caves.
  • Nothing collides with pets or mounts, so they can overlap trees or monsters.
  • The world map has one fixed scale.
  • A mount walking home goes in a straight line.
  • Oravitsa's riding pose is a still frame.
  • SHA256SUMS.txt has Windows line endings. On Linux, check it with: tr -d '\r' < SHA256SUMS.txt | sha256sum -c -

Not yet checked

What passed:

  • the automated checks (27 smoke scripts) and the exports
  • packaged Windows startup, including the exe extracted from the ZIP
  • Linux startup, in CI

These were deferred by the owner:

  • play in a real browser, and Web performance
  • interactive packaged desktop play
  • physical controllers, phones and touch
  • listening to the audio
  • how the new tuning feels

Please report what you find.

Downloads

Unzip and run: oravitsa.exe on Windows, oravitsa.x86_64 on Linux. The Web ZIP is for hosting on a web server, and the Web build is live at https://diegoami.github.io/oravitsa/. Hashes are in SHA256SUMS.txt.

Oravitsa v0.2.0-alpha.3 — livelier caves

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@diegoami diegoami released this 02 Nov 00:42
6c81757

Early alpha. Built from tag v0.2.0-alpha.3, commit 6c81757ae3741ef1e4ca6a8aeaf53b3639e8186c.

Tagged without review (owner). There is no independent AGREE for this release. The round 1 release review of this exact commit found no must-fix defects and blocked only because manual-check records were missing. The owner then chose to release without a second round. See milestone #70.

What's new

  • Aura: the endless world's points, shown as a glowing icon with the number on top. Earn it from cave monsters and checkpoints and from food given to chieftains. Shooing or hitting villagers costs aura.
  • Feeding: a fed meter beside aura. Oravitsa eats a random bag item every two minutes unless she's full. Well fed she walks faster and recovers from stuns sooner; starving she walks slower. Hunger never harms her.
  • Villagers and chieftains: villagers stroll around each hamlet and ignore her. Each chieftain stands at his store tent and takes food gifts.
  • Cave levels: every cave mouth now leads to a seeded, lantern-lit level with glowing checkpoints. You can save underground.
  • Giant rats and spiders: they scurry around their lairs, find their way to her around walls and bite, which only stuns her. Spiders lunge when she's close. Stun one with Sling and walk over it to finish it for aura.
  • Panic: about a third of the stuns she would suffer make her panic instead. She runs for two seconds, away from what hit her or toward the cave's way out, and can't be stunned or blocked meanwhile. There's still no health or death.

Fixes

  • Animals no longer get stuck in behaviour loops at the edge of their range, around what scared them, or against things they can't reach.
  • Shoo sends animals off at a less extreme speed.
  • Giant rats are smaller.
  • Eating boars are no longer provoked.

Known issues

  • A monster finished just inside a cave's way out can stay visible on the surface for up to 2.5 seconds if she leaves straight away (#71).
  • The arrow in the map's N ↑ label shows as an empty box in the browser.
  • SHA256SUMS.txt has Windows line endings. On Linux, check it with: tr -d '\r' < SHA256SUMS.txt | sha256sum -c -

Not yet checked

Automated checks and package startup passed, and the Web build was exercised in a browser with simulated keys, but these remain untested or were deferred by the owner: Web frame rate and smoothness, phones and touch, physical controllers, audio, packaged Windows and Linux play, and how the new tuning feels. Please report what you find.

Downloads

Unzip and run: oravitsa.exe on Windows, oravitsa.x86_64 on Linux. The Web ZIP is for hosting on a web server. Saves from earlier versions still load. Hashes are in SHA256SUMS.txt.

Oravitsa v0.2.0-alpha.2 — hamlets and caves

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@diegoami diegoami released this 29 Oct 19:50
a0caa25

Early alpha. Built from tag v0.2.0-alpha.2, commit a0caa25c88c5f45050398661841bafc6ae6f2e0f. The round-4 independent release review (Codex, GPT-6) gave it VERDICT: AGREE. This release includes everything from the never-released 0.2.0-alpha.1 candidate.

What's new

  • Hamlets and cave mouths: empty hamlets at one road crossing in six, with 3–6 closed, weathered cottages, a well and a bare clearing. Cave mouths open on high ground in about one landmark region in three. Both are seeded and solid, with walkable trails, map icons and labels. Caves have no interiors yet.
  • Stunned animals: Oravitsa walks through them with no bump. Stepping out of an animal that woke up under her is never a bump either.
  • State icons: animal states are icons, not text: dizzy stars for stunned, sweat drops for scared, an anger mark for an angry warning, a red burst for charging and a scuffle cloud for fighting. Timed states have a bar that empties as they run out.
  • Sparser woods: food and wildlife at about a third of v0.1 density.
  • Hunters: wolves and lynxes chase in longer, faster spurts. Foxes hunt hares, rarely successfully, and eat berries between hunts.
  • Stuns: longer, and a hit never extends an existing stun.
  • Hares: a stunned hare can be collected once, as raw meat. Hares are the only animals Oravitsa kills, because unchecked they would multiply out of control.
  • Encounters: lingering near a wolf, lynx or boar can provoke a warned, bounded charge that only stuns her. Rare cross-species fights are nonlethal.
  • Controller: LT casts Shoo and RT casts Sling. LB/RB + Y still work.
  • Saving: one manual, versioned save slot with safe replacement, a backup, and recovery from bad saves.
  • Sound: synthesized forest ambience and animal calls, with separate volume controls.

Full details: CHANGELOG.md.

Downloads

  • Windows: extract the whole archive, then run oravitsa.exe.
  • Linux: extract it, chmod +x oravitsa.x86_64 if needed, then run ./oravitsa.x86_64.
  • Web: serve the extracted folder over HTTP, then open it in a browser. file:// does not work.
f07f9cafc6361f720bd10b3dfa14241319511860d56c95d6c02fb737799b935b  oravitsa-v0.2.0-alpha.2-windows-x86_64.zip
0bf8a8d10a12acf279f90c8db625ffbf5bb07b4d7afff05b2b6631f0859df383  oravitsa-v0.2.0-alpha.2-linux-x86_64.zip
cdfef2ad6c45bb0d22a536c76ab49efd8b450cb05fd4355ee4514ecfba10e581  oravitsa-v0.2.0-alpha.2-web.zip
9af3544c0617143a409c9e879fbf6260db8dba64fd049478a505aa1476d100df  release-manifest.json

Untested and known limits

  • Untested (the owner deferred these checks): packaged desktop play by a person, the Web game in a real browser (resizing, phone layout, touch), a physical controller, Linux interactive play, audio by ear, and long play and performance. Automated checks passed: scene tests, exports, and package startup on Windows and Linux.
  • #48: an eating boar can still be provoked into a charge. This is fixed on main after this tag (PR #49).
  • One manual save slot and no autosave. Art and sounds are prototype quality.