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v0.17.2 — Initial internal release
Pre-release
Pre-release
Initial internal release. The repository is private and pre-public — 1.0.0 is reserved for public
launch (repo goes public + website ships). This tag marks the first checkpoint worth cutting after
strong progress across the importer, engine, and comic presentation.
Major achievements so far
- AI-assisted modernization pipeline. Two historical Microsoft open-source projects (Zork I ZIL,
MS Comic Chat) modernized into a browser-native adventure engine via an Intermediate Representation —
extract semantics, execute the IR, never emulate the runtime. ZIL S-expression importer → IR schema +
validator → zero-dependency TypeScript engine. - Engine parity: 143/143 strict. The engine replays 11 golden walkthroughs turn-for-turn against
the original Release 119 transcripts with full strict parity. (Gate C — engine complete — claimed at
v0.9.0.) - The game is completable: 350/350. The engine wins Zork I end-to-end, scoring 350/350 and ending
in Stone Barrow with agame-over{victory}, zero crashes/deaths, pinned by a completion test. - Comic Chat presentation. A browser-native comic pane beside the live console: art decode/pose/pack
pipeline, backdrops, panel sequencing (a faithfulCUnitPanelPageport), character portraits, and a
Narrative Director that edits the turn stream into a past-tense story (drops refusals, collapses
backtracks, gives the Guide a voice).
This release (v0.17.2)
- Speech-balloon tails now connect to their speaker instead of ending in mid-air.
- A whole comic panel is readable without scrolling on portrait mobile — including with the on-screen
keyboard up — by capping panel height to the pane and hiding the member list where space is tight.
Tests: 113 web · ~129 engine · 193 IR · 143/143 strict transcript parity.