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MPFever 0.4.3

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@dkdknight dkdknight released this 22 Oct 17:35
· 282 commits to main since this release

Roads that replace existing road segments are now rebuilt exactly the same on every game.

MPFever is still in active development: back up your savegames.

Two archives

  • MPFever-0.4.3.zip: for players.
  • MPFever-0.4.3-server.zip: the same, plus what a dedicated server needs (start-server.bat, SERVER.txt).

MPFever 0.3.15 and later update themselves to 0.4.3 when the game closes. Every player needs the same version.

Fixes

  • One company per player on build 40423: 4 places of the game's code that this mode needs (where the game reads which player you are: the tools' money check, the construction tool's actions) were not found on build 40423 by MPFever 0.4.1. They are now found: MPFever finds all its places on build 40420 and on build 40423.

  • Roads that replace road segments: when you lay a road that joins or replaces existing segments, the other games rebuild it from your tool's own build. They cleaned the street network up once more, and the game merged one more point of the new road: one segment fewer on the other games, a different cost, then a resync.

    The other games no longer clean it up again: they now get exactly your segments, your cost and your ground.

Checked

  • Two PCs on build 40423, one company per player: builds, lines and vehicles of each company.
  • The signatures: 100 places of 100 found on builds 40420 and 40423.
  • The road of a manual test, replayed on two games with the builds before it: the same 8 segments, the same cost and the same ground as the builder's game (it was 7 segments before).
  • Two games on one PC (Leawood): new roads, build and demolish, bus stops, road upgrades. Result: in sync.

Known limitations

  • A bus stop placed on a bridge reshapes the ground a little on the other games only: the towns drift apart, and MPFever reloads the game after a few checks.
  • One company per player stays experimental:
    • the Company window's actions only work for the host's company;
    • there is no money transfer between companies.
  • Tested with: game builds 40420 and 40423, Windows only.

If you enjoy MPFever, you can support it on Ko-fi, or leave a comment or a like on Nexus.

Files:

  • MPFever-0.4.3.zip, SHA-256 0FC352B4BFADE77313EC4900E721E368212B8B24D9991A4A1A22FA5344E01812
  • MPFever-0.4.3-server.zip, SHA-256 E797642DC14439FF04CE8FC09E1E1385764E11375B7D02A8D0761CA76EE9DAF1