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MPFever 0.4.4
« One company per player » is no longer experimental. Every company now has its own Company window, colour, money gifts and a place in the ranking.
MPFever is still in active development: back up your savegames.
Two archives
MPFever-0.4.4.zip: for players.MPFever-0.4.4-server.zip: the same, plus what a dedicated server needs (start-server.bat,SERVER.txt).
MPFever 0.3.15 and later update themselves to 0.4.4 when the game closes. Every player needs the same version.
New in « one company per player »
- The Company window works for every company. Prospection, marketing campaigns and greening an industry now act for the company of the player who clicks. Before, they only worked for the host's company.
- Money gifts between companies. In the MPFever window, type an amount and click « Give » on a company's row. The money moves at the same moment on every game, and the chat says it.
- A ranking of the companies in the MPFever window: money, rank, lines and vehicles.
- Pick your colour in the lobby. Each player picks their company's colour before the game starts. The colours of the other players are greyed out, and each player's colour shows next to their name. You can change it later in the MPFever window.
- Who owns what, at a glance. The map's icons of stations, depots, buildings and vehicles show a small square of their company's colour.
Fixes
- Shared stations in the line tool: the stations other companies share now have their icon when you create a line. You could already pick them, but they were invisible.
- A new station said « not shared » in its window, although it is shared at the default fee until its owner changes it.
- Crash of a player who joins again: the game could keep the player's company of the previous game, which no longer existed, and crash. Fixed.
- A player joining during a resynchronisation could lose their company on the host's game: the companies and money then differed until the next resync. Fixed.
- Different game versions (#78): when a player's game is another Transport Fever 3 build than the host's, MPFever now says it in the chat. Two builds don't simulate the game alike, so the games drift apart by themselves: update the game in Steam on every PC.
Checked
- Two games on one PC, one company per player: gifts, colours and a Company-window action by each company, a resynchronisation, then the same again, then new lines. Result: in sync.
- Manual tests: shared stations in the line tool, money gifts, the station's sharing shown right away.
Known limitations
- A bus stop placed on a bridge reshapes the ground a little on the other games: the towns drift apart, and MPFever reloads the game after a few checks.
- One company per player: a company can't go bankrupt yet, and the fees of shared stations don't show in the finances.
- Tested with: game builds 40420 and 40423, Steam, Windows only.
Thanks to everyone who tested and sent reports, logs and savegames!
If you enjoy MPFever, you can support it on Ko-fi, or leave a comment or a like on Nexus.
Files:
MPFever-0.4.4.zip, SHA-25624D49551F191C569A2ECE5BE72C207D1E5A969C6A1460C1FE5C1C1F3FED35CAEMPFever-0.4.4-server.zip, SHA-256EE798418AF49A295217A795DAD42D70A24140E85975CEA9EA631EBFE9B160E7A