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MPFever 0.5.11

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@dkdknight dkdknight released this 27 Oct 23:18
· 184 commits to main since this release
a8b6cf1

Sessions with one company per player run again.

MPFever is still in active development: back up your savegames.

Archives

  • MPFever-0.5.11.zip: for players.
  • MPFever-0.5.11-server.zip: the dedicated server.

MPFever 0.3.15 and later update themselves to 0.5.11 when the game closes. Every player needs the same version.

Fixes

  • Sessions with one company per player stayed frozen at the start (0.5.10). The game time never moved: at the start, the host's rules wait for their turn at a step, and since the native stop point of 0.5.10 a game waits there at its speed, while such waiting actions were only applied with the game paused. Both games then stood at that step for ever. Sessions with one company for everybody were not affected.

Known issues

  • A new game after a session with one company per player crashes (#88) when Transport Fever 3 was not restarted in between. Until it is fixed: after such a session, close the game and start it again through MPFever.exe before you create or load another game.

Everything else is the same as 0.5.10: see its notes for the native stop point and the responsive builds.

If you enjoy MPFever, you can support it on Ko-fi, or leave a comment or a like on Nexus.

Files:

  • MPFever-0.5.11.zip, SHA-256 D4C0F56817071C5F0C3F7719D6B82A1E82C89DA3F73C7A2F525DF5A36B2CD27F
  • MPFever-0.5.11-server.zip, SHA-256 ADE50F5AE8D75551AD4773824A0291E692B422506E802B70798E16E57C4D47A8