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MPFever 0.5.11
Sessions with one company per player run again.
MPFever is still in active development: back up your savegames.
Archives
MPFever-0.5.11.zip: for players.MPFever-0.5.11-server.zip: the dedicated server.
MPFever 0.3.15 and later update themselves to 0.5.11 when the game closes. Every player needs the same version.
Fixes
- Sessions with one company per player stayed frozen at the start (0.5.10). The game time never moved: at the start, the host's rules wait for their turn at a step, and since the native stop point of 0.5.10 a game waits there at its speed, while such waiting actions were only applied with the game paused. Both games then stood at that step for ever. Sessions with one company for everybody were not affected.
Known issues
- A new game after a session with one company per player crashes (#88) when Transport Fever 3 was not restarted in between. Until it is fixed: after such a session, close the game and start it again through
MPFever.exebefore you create or load another game.
Everything else is the same as 0.5.10: see its notes for the native stop point and the responsive builds.
If you enjoy MPFever, you can support it on Ko-fi, or leave a comment or a like on Nexus.
Files:
MPFever-0.5.11.zip, SHA-256D4C0F56817071C5F0C3F7719D6B82A1E82C89DA3F73C7A2F525DF5A36B2CD27FMPFever-0.5.11-server.zip, SHA-256ADE50F5AE8D75551AD4773824A0291E692B422506E802B70798E16E57C4D47A8