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MPFever 0.5.13
Fewer resyncs in long sessions, a safer mod exchange, a lobby that fits on one screen, and computer companies that carry freight.
MPFever is still in active development: back up your savegames.
Archives
MPFever-0.5.13.zip: for players.MPFever-0.5.13-server.zip: the dedicated server.
MPFever 0.3.15 and later update themselves to 0.5.13 when the game closes. Every player needs the same version.
Fixes
- Resyncs in long sessions. Clicking "extend" in an industry's window made the player's next build vanish for the others: it existed in that player's game only, and the games had to reload. This caused every resync of a 3.5-hour test session.
- A safer mod exchange. A mod from the host is installed only if you accepted it in the host's offer. Also, the host no longer passes on to everybody the messages only the host may send (savegame, mods, settings, lobby...). Before, a player could send the others a mod or a savegame in the host's name.
- A crash in a second session (known issue of 0.5.12). After a session with one company per player, a session with one company for everybody could crash a few seconds in if Transport Fever 3 was not restarted in between. Our tests of that sequence no longer crash. If it still happens to you, please send a report.
- Start the game again (#94). Once the game is closed, the MPFever window shows "Start Transport Fever 3 again" in place of "Start the game". No need to close and restart MPFever.exe any more.
- Vehicle count. The MPFever window showed 0 vehicles for every company.
- Linux / Steam Deck (Proton) (#93). Under Proton, MPFever now installs its mod into the game's
mods/releasefolder at every start, so automatic updates reach it too. We can't test on Linux ourselves: see INSTALL.txt.
The lobby fits on one screen
With one company per player, some options were hidden until you scrolled down. Now everything is visible at once:
- the savegame's picture is smaller, with your colour and the bankruptcy rule beside it;
- each computer company takes one line: its level, colour and remove button;
- each address to give your friends has its own line.
The lobby with one company for everybody looks as before.
Computer companies (experimental)
- Freight by truck. They link a producer to an industry that buys its cargo (coal to the steel mill, logs to the saw mill...), and deliver the goods a town's shops or works lack. A second producer of the same cargo nearby can be picked up on the way. They check that a truck can drive there, buy the year's best truck for that cargo, and add trucks when cargo waits.
- A level for each one. In the lobby, the host picks Easy, Normal or Hard for each computer company. The higher the level, the faster it acts and the more vehicles it runs. On Hard it competes with you for the industries and towns you serve.
- See what they do. A new AI tab in the MPFever window lists their last actions, each with a Show button that takes the camera there. The Company tab lists their lines and vehicles, and their builds are told in the chat (you can turn that off in Settings).
Not there yet: trains, ships and planes, streets to industries no truck can reach, and computer companies on a dedicated server.
Known limitations
- With one company per player, the game's achievements count for the savegame's company only (#95).
- On some maps (an early start, few towns), computer companies run out of money: their lines don't earn enough yet. We're working on it.
Thanks
- Kompetenzteam, for the restart report (#94) and for long test sessions with feedback (#95).
- ToasterAxt, felixwiehl, Zippo1578 and trytogetme85, for making MPFever work on Linux (#93): the report, the Proton launch options, a helper script and the archive report.
- The Reddit user who asked how MPFever handles network security: checking it for the answer led to the mod exchange fix.
- Our testers, whose 3.5-hour session and logs led to the "extend" fix.
- Everyone who sends reports, comments and tips: it keeps MPFever going.
If you enjoy MPFever, you can support it on Ko-fi, or leave a comment or a like on Nexus.
Files:
MPFever-0.5.13.zip, SHA-2560E30B24661136B4938787352A2BCC7875F72409FC843D3F3CFBB690D4DA27998MPFever-0.5.13-server.zip, SHA-2562DF8E30BB549772E01A891593743DF9609AA6E49696F8461D8C8DDA1CAE2658C