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MPFever 0.5.9
A public list of dedicated servers, builds that show at once at every speed (experimental), and fixes for the dedicated server's window.
MPFever is still in active development: back up your savegames.
Archives
MPFever-0.5.9.zip: for players.MPFever-0.5.9-server.zip: the dedicated server (folderMPFever-Server; itsMPFever.exeopens the server's window).
MPFever 0.3.15 and later update themselves to 0.5.9 when the game closes. Every player needs the same version.
Fixes
- Dedicated server: the window of a stopped server showed an empty card, without the « Start with display » and « Start without display » buttons and the automatic start box (0.5.8). Only the console's
startcould start it. The card now shows them. - Dedicated server: with « Start the server when MPFever opens » ticked, « stop » started the server again at once. After a stop, the window now waits for a new start.
- Nothing could be built after MPFever was disabled in the game's mod list while a lobby was open, then a savegame loaded. Builds are no longer held forever when MPFever's script is not running.
- One company per player: two players changing the same place within about two seconds led to a reload. The build made second is now left out on every game, and the chat tells its player to make it again.
- Dedicated server without display: the world's savegame picture was black. The picture of before is kept.
- A false « slight drift (buildIds) » at 2x and 4x when two builds came a few steps apart.
New
- Public server list. Dedicated servers now appear in the new Public servers tab of the multiplayer page, with their players, world, company mode, password and message of the day; players join them in one click. A server is listed by default:
public=falsein itsmpfever_server.propertieskeeps it out. - Responsive builds now at every speed (host setting, experimental, off at first): your builds show at once on your game instead of waiting for the other games, so you can attach the next piece right away. It was limited to 1x since 0.3.12 because towns drifted at 2x and 4x; that came from a cause fixed in 0.5.3. Checked: streets through towns at 4x and 2x, in sync, with the same entities on every game.
Checked
- Dedicated server without display, 2 h 53 at 4x with a player: 171 checks identical, one drift of towns and vehicles (no build involved) repaired by itself in 23 s, 17 autosaves of about 4 s, no error. The server's game used half the graphics card of the player's game.
- A player joining a server without display from the Public servers tab: in sync.
- A host game without display: builds, paused actions in turns, a player cut every 30 s, a resynchronisation: all in sync.
Known issues
- With two or more players, the games still stop for about a second at every build of another player. Responsive builds remove the wait for the builder only.
If you enjoy MPFever, you can support it on Ko-fi, or leave a comment or a like on Nexus.
Files:
MPFever-0.5.9.zip, SHA-256A5D355AC0E0282FAB7AA5402040275D7D641340976BE4929298CA269BA580743MPFever-0.5.9-server.zip, SHA-2562F00D8D9D463AFE0D3C9ED93618E56403BAEC3F8B34BD6D600C9F5199680B430