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MEVR 0.1.1
MEVR 0.1.1: Mass Effect 1 in VR
VR for Mass Effect 1, Legendary Edition on PC, played with motion controllers. Built on Halcyon's MassEffect1-VR
renderer. LE1 only.
Install
- Download MEVR-0.1.1.zip below and unzip it anywhere. Keep the
payloadfolder next toMEVR-Setup.exe. - Start the game once and quit, so it creates its settings file.
- Start your VR runtime (SteamVR, the Meta app or Virtual Desktop), then run MEVR-Setup.exe and press Install.
- Press Launch. In the game, hold both thumbsticks (or press
\) to open the VR menu.
Needs MassEffect1.exe 2.0.0.48602 (Steam or the EA app, up to date). The zip's README.md has the details: what
Install changes, optional texture packs, uninstalling.
What's new
- Seated play. Choose I play seated at the calibration's height or crouch step, or later in Body & calibration >
Play position. Lowering your head never crouches Shepard (the left stick click still does), Shepard keeps his standing
height with your head movement on top, and the holsters and grenade slot are measured from your head. Saved for each
controller type. - Your height without the crouch-and-recenter trick. The floor lock is on again: the view sits at your real eye height
above Shepard's floor, and the omni-tool's screens (Computer and the rest) no longer lift the arms above where they are
on foot. - Arms no longer vanish when you hold them out and turn with the stick: Shepard's body is no longer culled by a box
that only covered his torso. - Galaxy map: the system and cluster names sit on their stars and stay there when you move your head (they were
projected through the headset's wider field of view), they no longer flicker, and leaving the map no longer stutters. - Omni-tool: the rail closes by itself when you load a save, a cutscene or conversation starts, or you get in the Mako.
- Smoother on Virtual Desktop: less work on the render thread on a timer (a player saw a judder every 10 seconds),
and the automatic frame-rate recovery stays off on Virtual Desktop's own runtime. - Updating keeps your settings: installing a new version over an old one no longer resets your render resolution
and the other game settings. - Launch: if Windows refuses to start Steam (for example Steam set to run as administrator), Setup tries the other ways
and says what failed; each attempt goes into problem reports. You can always start the game from Steam's library. - Fixes from a code review: a power push started at your chest now casts once your arm is out; sprinting through a level
change could touch a destroyed Shepard; the voice talk key survives a recognizer restart and the key picker works with
the menu open; the controller guide follows your power-wheel settings.
Problems?
- The troubleshooting guide covers the common ones.
- MEVR Setup's Report a problem saves a zip with the logs on your Desktop (nothing is uploaded); attach it to a
bug report. - The binaries aren't code-signed: Windows SmartScreen may ask before MEVR Setup runs ("More info", then "Run anyway").
Files
| File | What it is | SHA-256 |
|---|---|---|
MEVR-0.1.1.zip |
The release: MEVR Setup and the mod | 17fc7b8c1612131ac61f400a75d48026a3df2150f4f190e2afc77c90426c87c8 |
MEVR-0.1.1-symbols.zip |
Debug symbols for crash reports (not needed to play) | 0d4d213396ea7ba36420d95049a578d71a7d4d6831b5b68d8d5c208431dc9f58 |
Built from commit b9492d8725 (tag v0.1.1). Source code: https://github.com/dnehring/MEVR, GPL-3.0. Fan
project, not affiliated with or endorsed by EA or BioWare.