ShaderGen: Output uint when logic op is enabled for D3D ubershaders #6026
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Fixes broken logic op in D3D with ubershaders enabled, as this wasn't tested before #6013 was merged.
Also partially resolves my issue with host uid bits in the shader creating duplicate shaders, by clearing the uint_output bit if the backend isn't D3D.
This will likely be extended to the framebuffer fetch/blend modes in #5802. In the future, when/if we move to VideoCommon pipelines, this state will be part of the pipeline UID anyway, and we can mask it out in the backend by using a two-level map, sharing the shaders/programs.