v0.8.0
What's Changed
- Merge pull request #149 from doodlum/dev by @alandtse in #150
- feat: add LLF support to effect and waters shaders by @doodlum in #152
- feat: further LLF improvements by @doodlum in #153
- fix: fix wetness calculation logic by @TheRiverwoodModder in #151
- fix: VR fix of the FirstPerson calculation for the Fog in Lighting Shader Reflections feature. by @TheRiverwoodModder in #154
- chore: wetness value adjustments by @TheRiverwoodModder in #155
- fix: Some QoL Menu fixes by @TheRiverwoodModder in #156
- fix: fix ImGui Assert by @TheRiverwoodModder in #157
- fix: clear imgui inputs when window focus lost (alt-tabbing) by @FlayaN in #162
- fix: black reflections on water for amd by @TKCen in #160
- fix: wetness specular for amd by @TKCen in #159
- chore: set default menu text color to white by @TheRiverwoodModder in #161
- feat: add feature-level restore defaults option by @TheRiverwoodModder in #158
- feat: skin wetness, min wetness, and other wetness updates by @TheRiverwoodModder in #165
- refactor: move RunGrass and DistantTree out of individual features and into main packages by @Pentalimbed in #166
- build: update commonlib by @alandtse in #164
- Revert "refactor: move RunGrass and DistantTree out of individual features and into main packages" by @doodlum in #167
- refactor: extract common UI codes, including restore default button, and hovered tooltip formatting by @Pentalimbed in #170
- feat: add cloud shadows by @Pentalimbed in #172
- feat: add wetness system based on water depth by @TheRiverwoodModder in #173
- refactor: move LightingData into common by @FlayaN in #174
- build: added AIO_ZIP_TO_DIST cmake flag to build AIO zip for testing by @FlayaN in #181
- fix: Wetness fixes for settings and eyes by @TheRiverwoodModder in #188
- feat: add water parallax, caustics, and improved cubemaps by @doodlum in #177
- feat: add feature version detection by @FlayaN in #180
- fix: fix black squares issue and bring back puddles by @TheRiverwoodModder in #191
- chore: add helper functions and classes by @Pentalimbed in #194
- feat: add VR offsets for CreateRenderTarget hooks by @FlayaN in #197
- fix: fix VR for SSS by @alandtse in #198
- fix: cloud shadows blend state reset by @Pentalimbed in #199
- build: bump commonlibng by @alandtse in #201
- perf: use
ankerl::unordered_dense::map
as Particle Lights maps, and minor optimsations by @Pentalimbed in #202 - chore: reduce log level for uav access by @alandtse in #207
- chore: Move hardcoded values to user settings by @TheRiverwoodModder in #209
- feat: add vr support to screen space shadows by @FlayaN in #203
- feat: add helper macros for IMGUI menus by @alandtse in #126
- feat: recompile automatically for changed shaders by @alandtse in #206
- feat: add raindrop effects, splashes and ripples to rain wetness by @Pentalimbed in #176
- feat: add datetime to zips by @FlayaN in #214
- fix: fix raindrop effects by @TheRiverwoodModder in #215
- fix: ctd when files were deleted from shaders path by @alandtse in #216
- chore: separate raindrop splash and ripple intervals by @TheRiverwoodModder in #217
- fix: add locks to modifiedShaderMap by @alandtse in #219
- feat: enable shader debug info in developer mode by @alandtse in #220
- feat: revised dynamic cubemaps by @doodlum in #218
- chore: release 2024-03-15 by @alandtse in #221
New Contributors
Full Changelog: v0.7.4...v0.8.0