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v0.8.4

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@eduardodoria eduardodoria released this 29 Oct 12:13
· 94 commits to main since this release
  • Faster rendering in scenes with many objects: fewer GPU state changes per frame and much faster culling of 2D sprites under a moving camera
  • Windows: the editor and exported games use UTF-8, so file names in any language work
  • The editor shows Chinese, Japanese and Korean text with the system's CJK fonts
  • Exports warn when a scene's shader keys may be out of date
  • Fixed a crash when loading a child scene inline during Play, meshes losing transparency when sharing a texture, and several MCP tool issues

Thanks to @Tryibion for the Add Component dialog fix on high DPI screens.

⚠️ Potential breaking changes

  • Windows games now run with the UTF-8 code page. C++ code that passes text in the system code page to narrow file functions has to pass UTF-8 instead