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- Faster rendering in scenes with many objects: fewer GPU state changes per frame and much faster culling of 2D sprites under a moving camera
- Windows: the editor and exported games use UTF-8, so file names in any language work
- The editor shows Chinese, Japanese and Korean text with the system's CJK fonts
- Exports warn when a scene's shader keys may be out of date
- Fixed a crash when loading a child scene inline during Play, meshes losing transparency when sharing a texture, and several MCP tool issues
Thanks to @Tryibion for the Add Component dialog fix on high DPI screens.
⚠️ Potential breaking changes
- Windows games now run with the UTF-8 code page. C++ code that passes text in the system code page to narrow file functions has to pass UTF-8 instead