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Killzone PC v0.1.5 alpha
Pre-release
Pre-release
·
14 commits
to master
since this release
Sixth alpha. Download Killzone-PC-v0.1.5-alpha.zip below and copy it over your old folder. Your saves (disc\mc0) and settings (killzone.ini) are kept.
New
- Older CPUs are supported. The game now needs SSE4.1 instead of AVX2, so an Intel Core 2 from the 45 nm generation (Penryn) or newer, or an AMD FX (Bulldozer) or newer, will run it. At startup it picks the fastest code your CPU can run, and CPUs with AVX2 perform the same as before (#8)
Fixed
killzone.lognow records each time the VU1 code cache fills up and resets, which should help track down the level 2 hang (#4)
Still known
- The game can hang in level 2 a little after a wave of enemies is cleared (#4). If it happens to you, please attach
killzone.logand check whether it has a line with "program cache full" - Frame rate drops and some stutter in big fights
- Older CPUs were tested in an emulator, not on real hardware. If you play on one, please report how it runs
- Ultrawide has only been tested with the Direct3D 11 renderer so far