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Releases: drakolordx7/pokopia-recomp

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v0.1.1

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@drakolordx7 drakolordx7 released this 02 Nov 17:25

Second test build. Run Set up again after updating: the shader cache changed. Set up takes 1 to 2 hours, most of it the shader cache, and can be paused.

  • Fog, haze, wind, water and other animated effects now look right (sine and cosine in shaders were off by a factor of 2π).
  • The mouse works in the title screen, settings and dialog menus.
  • DLSS, DLAA and FSR 3 upscaling (F1, Graphics). FSR 3 is included. For DLSS, use the button on the launcher's Game files page to download NVIDIA's file.
  • Mouse look no longer drops out for a moment about once a second while playing.
  • Less CPU and memory traffic: GPU results are only copied back when the game reads them.

Found a problem? Open an issue with pkp.log.

0.1.0

0.1.0 Pre-release
Pre-release

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@drakolordx7 drakolordx7 released this 02 Nov 14:20

First test build.

  1. Unzip and run PokopiaLauncher.exe.
  2. Pick your 2.0.1a dump and press Set up. It compiles the game on your PC (about 7 minutes on 12 threads), then builds the shader cache.
  3. Press Play.

Tested through the opening and the first area. Later areas are untested. F1 opens the settings.

Found a problem? Open an issue with pkp.log.