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Releases · drakolordx7/switch2-recomp
v0.2.0
Third test build. Run Set up again after updating, because the shader cache changed. Builds from 0.1.1 don't work with this launcher.
- Shaders: about 15 math and memory fixes found by checking against a real RTX 3080. These cover shared memory, atomics and some texture reads. All 99,248 shaders in the cache pass validation.
- The title screen reaches the menu sooner, and loading screens use less CPU per frame.
- The Settings button on the title screen shows the keyboard key instead of the controller button.
- Game waits and timers last as long as they do on the console. They used to run about 40% short.
- Set up can take an NSP or XCI dump plus your key files, not only an extracted folder. This is new and hasn't been tried on a real dump yet. If it fails, use an extracted folder as before.
Found a problem? Open an issue and attach pkp.log.
v0.1.1
Second test build. Run Set up again after updating: the shader cache changed. Set up takes 1 to 2 hours, most of it the shader cache, and can be paused.
- Fog, haze, wind, water and other animated effects now look right (sine and cosine in shaders were off by a factor of 2π).
- The mouse works in the title screen, settings and dialog menus.
- DLSS, DLAA and FSR 3 upscaling (F1, Graphics). FSR 3 is included. For DLSS, use the button on the launcher's Game files page to download NVIDIA's file.
- Mouse look no longer drops out for a moment about once a second while playing.
- Less CPU and memory traffic: GPU results are only copied back when the game reads them.
Found a problem? Open an issue with pkp.log.
0.1.0
First test build.
- Unzip and run
PokopiaLauncher.exe. - Pick your 2.0.1a dump and press Set up. It compiles the game on your PC (about 7 minutes on 12 threads), then builds the shader cache.
- Press Play.
Tested through the opening and the first area. Later areas are untested. F1 opens the settings.
Found a problem? Open an issue with pkp.log.