class HunterRPG: def init(self, character, life, weapon): self.character = character self.life = life self.weapon = weapon
def hunting(self, animal_health):
if self.weapon == "Axe":
character_damage = 50
kill = animal_health - character_damage
print(f"Animal health is now {kill} and it was slain by player {self.character} who had the weapon {self.weapon}".format())
elif self.weapon == "Katana":
character_damage = 75
kill = animal_health - character_damage
print(f"Animal health is now {kill} and it was slain by player {self.character} who had the weapon {self.weapon}".format())
elif self.weapon == "Crossbow":
character_damage = 100
kill = animal_health - character_damage
print(f"Animal health is now {kill} and it was slain by player {self.character} who had the weapon {self.weapon}".format())
else:
print(f"Failed to pick a weapon which exists, animal has killed {self.character}")
def healing(self, potion_power):
boosted_health = self.life + potion_power
print(f"Your health bars are now {boosted_health}")
loop = True while loop: select_weapon = input("Choose A Weapon: ") player1 = HunterRPG("Chucky", 100, select_weapon) player1.hunting(101) player1.healing(85)