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v2.7.0

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@drelymk drelymk released this 25 Oct 10:15
· 17 commits to main since this release

Full Changelog

  • Improved environments and lighting. Added a new Sunset environment and more realistic Outdoor skies, clouds, atmospheric lighting, and reflections. Refined Studio and Indoor environments for more natural character previews and better lighting balance.

  • Added Local View and UV Inspector. Quickly isolate selected meshes without losing their visibility settings. Inspect mesh UV layouts directly in the Inspector, with texture backgrounds, face highlighting, and an expandable UV view.

  • Added animation playback controls. Added Play/Pause controls for supported animations, with a timeline slider, frame seeking, and frame counter for compatible baked animations. Improved animation synchronization and playback behavior when meshes are hidden or restored.

  • Improved animation compatibility and performance. Fixed incorrect baked animation detection, missing animation frames, and geometry issues with conditional animation buffers. Optimized frame processing and reduced unnecessary geometry updates during playback.

  • Improved texture and material handling. Expanded DDS support to additional uncompressed formats, fixed upside-down textures and mipmap issues, and improved texture assignment, Asset texture matching, and conditional material bindings. Added better support for tiled UV textures and corrected shading issues with packed normal maps.

  • Improved viewport controls. Replaced the Glossy on/off toggle with an adjustable 0–100% slider for finer control over material appearance. Improved mesh visibility, isolation, and selection behavior.

  • Improved mod compatibility. Fixed missing geometry caused by conditional buffer selection, resource copy chains, and post-command execution. Improved support for complex INI structures, shader-backed menus, numbered mouse controls, and menu artwork.

  • Additional fixes and improvements. Improved Mod Library navigation by automatically highlighting opened mods, refreshed Diagnostics counts after texture changes, prevented unsupported DDS uploads from interrupting the viewer, and simplified internal code for easier maintenance.