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bbhost v0.2.27

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@github-actions github-actions released this 07 Nov 17:29
· 104 commits to master since this release
8018f3b
  • Upscaling and anti-aliasing. Graphics > Upscaling picks one of Off, TAA, FSR 3, FSR 4 or DLSS, and any of them can be changed while the game runs. (#219)
    • TAA is bbhost's own temporal anti-aliasing and works on any GPU. TAA strength (0-100%, default 50%) sets how smooth it is.
    • FSR 3, FSR 4 and DLSS (Windows) have an Upscaling quality: Native AA, Quality, Balanced or Performance. For example, on a Radeon 8060S at 1080p, FSR 3 Performance runs faster than no anti-aliasing at all. FSR 4 runs where the GPU and driver offer it, and DLSS needs an NVIDIA RTX card. The Windows package now carries AMD FidelityFX, NVIDIA DLSS and Numity1504's Upscaler Bridge beside bbhost.exe, each under its own licence (in licenses).
    • Sharpness (0-100%) sharpens the anti-aliased picture. The HUD and menus are never sharpened, jittered or upscaled.
  • Frame generation (Windows, AMD FidelityFX). A frame is generated between each two of the game's, from the 3D alone, with the HUD and menus drawn over each. The game's own frames are held to half your monitor's refresh rate, so real and generated frames together never pass it. Turning it on lowers a higher Frame rate to that, and turning it off puts your Frame rate back. (#219)
  • New graphics settings, all in the setup window and F10: (#219)
    • Anisotropic filtering (Game, 2x, 4x, 8x, 16x) keeps floors and walls seen at a slant sharp. 8x costs about a quarter of a millisecond on integrated graphics.
    • Shadow resolution (Lowest to Giga) changes while the game runs, from Lowest up to Ultra. Giga applies at the next start.
    • Texture quality and SFX texture quality (Lowest to High) save video memory on smaller cards.
    • Reflection quality: screen space reflections at a quarter of the render size by default (much cheaper), or Half, the game's own.
    • HD motion blur and its quality, Dynamic light shadows, and Field of view up to +100%.
    • Resolution has 54 sizes, ultrawide and 4:3 among them, and the HUD stays sharp at a lower Resolution.
    • The performance patch is now built in and always on.
  • More settings change while the game runs: Frame rate, Effect timing, Performance mode, the upscalers and frame generation, and Shadow resolution. Switching back and forth no longer holds the frame rate down until a restart. (#219)
  • Frame rate: Custom limit. Tick it to type any limit from 10 to 960 fps. (#219)
  • Menus. (#219)
    • F10 and the setup window share one layout: Game, Graphics, Controls, PC Enhancements, Settings.
    • A new Controls page shows every action's key, mouse button and controller button, with stick deadzones.
    • Every slider has a reset to its default.
    • The game's own System menu gets a PC Upscaling page.
  • The Old Hunters is built in and always on, and System > Language lists all 21 text languages on any disc, with online play intact. (#219)
  • Retired patch files. These patches are now settings or built in, so their files are gone: Screen Space Reflections, Performance Patch v3, the HD Motion Blur patches, FOV uncap, Unlock Game Region, Intel Tonemap Fix, Disable Dynamic Light Shadows and The Old Hunters. rgba8f color space and Lower specific renders are gone too. If you unpack this release over an older one, bbhost skips those leftover files, so nothing is applied twice. (#219)
  • New plugins, signed and in the package: (#219)
    • Bloodborne PS1 (0.4.0): the 3D drawn the way the first PlayStation drew it. Vertex snapping, unfiltered textures, 8-bit colour, its 15-bit dither, and a low-resolution 3D under a sharp HUD. Old-hardware sound is optional, and it turns on and off in the game (F9).
    • Isometric (0.5.0): an isometric camera that cuts away the walls and objects between it and you.
  • Updated plugins: (#219)
    • Lo-Hit (0.5.3): built once and drawn fast, lit by the game's lamps with one steady sun, with no flicker.
    • Quake (0.3.22): every gun hits by its own attack rating, and the body no longer falls into the map. It stands on beams, rides lifts and climbs off ladders.
    • Boss rush (1.3.0) has its keys on the Controls page.
  • Smoother with plugins on. The PS1 and Isometric plugins' versions of each effect are built ahead of time, so muzzle flashes, blood and fire no longer hitch the first time they appear. The first start after updating builds them in the background for about a minute. (#219)
  • The Windows build is optimised with a performance profile (PGO) recorded on this release, worth a few percent where the CPU limits the frame rate. (#219)